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## The Abyssal Ring ___ ___ ***Rare ring,*** ***(requires attunement*** ***by Sorcerer)*** You gain the following spells upon attunement. ___
#### Abyssal Hex As a bonus action place a hex on a target within 30 feet. You can use this ability a number of times equal to your charisma modifier. You replenish all your hexes after a long rest.When you or an ally hits a target you can see with a hex on them, you may consume the hexes, inflicting **2d6 + Char. Mod. fire damage** on the target per hex. Hexes dissipate if not used after one minute. Only you knows it’s there, it appears your sight as a glowing glyph on the creature’s forehead. #### Abyssal Lash ___ - **1st-level Evocation** - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** V, S, M (the forked tongue of a serpent) - **Duration:** Concentration, up to 1 minute ___ You produce a whip of electric red energy that lashes out at a creature within range, creating a conduit between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes **1d10 + Char. Mod. fire damage**, and on each of your turns for the duration you can use your bonus action to deal **1d10** fire damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. If the target has one of your hexes on it, the damage from the demonic conduit Abyssal Lash is maximized. #### Summon Abaddon ___ - **1st-level Conjuration** - **Casting Time:** 10 minutes - **Range:** 10 feet - **Components:** V, S, M (1 GP) - **Duration:** Instaneous ___ You summon ***Abaddon the Fel-Imp*** whom you may summon once per day. Abaddon acts independently of you outside of combat, but he always obeys your commands. However in combat Abaddon acts on your turn and you determine his action. When Abbadon drops to 0 hit points, he violently disintegrates, leaving behind no physical form. He reappears after you cast this spell again. As an action, you can temporarily dismiss Abaddon. Abaddon disappears and returns to the Abyss where he awaits your summons. As an action while he is temporarily dismissed, you can cause him to reappear in any unoccupied space within 30 feet of you. Finally, when you cast a spell with a range of touch, your Abaddon can deliver the spell as if he had cast the spell. Abaddon must be within 100 feet of you, and he must use his reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. ___ ## ___ > ## Abaddon >*Fel-Imp, chaotic evil* > ___ > - **Armor Class** 13 > - **Hit Points** 10 > - **Speed** 20 ft., fly 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|17 (+3)|13 (+1)|11 (+0)|12 (+1)|14 (+2)| >___ > - **Saving Throws:** Dexterity +6, Constitution +4 > - **Skills:** Deception +5, Insight +4, Persuasion +5, & Stealth +6 > - **Damage Resistances:** Cold, Bludgeoning, Piercing, And Slashing From Non-magical/non-silver Weapons > - **Damage Immunities:** Fire, Poison > - **Senses:** Dark Vision 120ft., Passive Perception 11 > - **Languages:** Abyssal, Common > ___ > - ### Traits > - **Shapechanger:** Abaddon can use its action to polymorph into a beast form that resembles a black cat (speed 40 ft., climb 30), rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. His statistics are the same in each form, except for the speed changes noted. Any equipment he is wearing or carrying isn't transformed. Abaddon reverts to its true form if he dies. > - **Devil's Sight:** Magical darkness doesn't impede Abaddon's darkvision. > - **Magic Resistance:** Abaddon has advantage on saving throws against spells and other magical effects. > - **Servant:** Whoever wears **The Abyssal Ring** may summon Abaddon and by doing so forms a Telepathic Bond with its willing master. As long as you are within 1 mile of each other, as an action, you can see through Abadon’s eyes and hear what it hears until you sever the telepathic connection, additionally you gaining the benefits of **Devil’s Sight** while connected. While Abaddon is within 10 feet of its master, the master shares Abaddon’s Magic Resistance trait. > ___ > - ### Actions > - **Sting** (Bite in Beast Form) > - **Melee Weapon Attack:** +5 to hit, reach 5 ft., one target. > - **Hit:** (1d4 + 3) piercing damage plus (3d6)poison damage. >The target must make a DC 13 constitution save, upon success the target takes half of the poison damage, and upon failure the target takes full damage. > - **Invisibility:** Abaddon magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it. \pagebreak > ***Ring Image Source:*** https://heirs-stolen-lands.obsidianportal.com/items/ring-of-st-torag > ***Imp Image Source:*** https://www.dndbeyond.com/monsters/imp