##### V1.1.4 By /u/3athompson
##### Art credit: /u/3athompson
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# Kaleidoscope of Features
## Features Index
#### Optional Class Features
**Pages 3-7.** Mostly replacements or alternate uses for existing class features. Includes a new pact boon option for the warlock, the return of the evil cleric's channel divinity options, and ranger and sorcerer subclass spell lists.
#### Artificer Infusions
**Pages 8-10.** 24 artificer infusions that add additional weapons and armor infusion options and also add infused tools.
#### Fighting Styles
**Page 11.** 11 fighting styles for a variety of underused weapons.
#### Metamagic
**Page 11.** 4 metamagic options for sorcerers of all types.
#### Warlock Invocations
**Page 12.** 12 invocations mostly made for specific warlock pacts. Includes 5 invocations for the included pact boon.
#### Feats
**Page 13.** 9 feats to gain a bit of multiclass flavor without actually multiclassing, or a way of giving you more of your precious class feature uses.
#### Spells
**Pages 14-16.** Spell Index by Class. 65 total spells.
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**Page 17.** 7 Cantrips.
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**Pages 18-19.** 11 spells of 1st-level.
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**Pages 20-21.** 13 spells of 2nd-level.
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**Pages 22-23.** 12 spells of 3rd-level.
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**Pages 24-25.** 12 spells of 4th-level.
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**Pages 26-27.** 10 spells of 5th-level.
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## Rest Balance
D&D tables can vary significantly in the number of combats they have per long rest as well as the number of short rests they have per long rest. Several of the optional class features are targeted at different resting styles.
### Long Rest-Focused
If your table has 1-2 encounters on average per long rest and 0-1 short rests on average per long rest, your table is long rest-focused. Full casters such as sorcerers and wizards can feel dominantly effective, but short rest or at-will classes such as fighters, monks, rogues, and warlocks can feel overshadowed or resource-restricted. If your table is long rest-focused, consider using the listed features:
| Class | Feature |
|:---:|:-----------:|
| All | Surge of Power |
| Bard | Song of Vigor |
| Wizard | Instant Recovery |
#### Surge of Power
*1st-level feature*
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At 1st level, you can temporarily exceed your limits at the risk of exhausting your powers. You can use an action to regain all resources that are regained on a short rest. You then no longer gain any benefit from short rests, apart from being able to spend hit dice, until you take a long rest.
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Once you use this feature, you can’t use it again until you finish a long rest.
### Short Rest-Focused
If your table has 6+ encounters on average per long rest and 2-3 short rests on average per long rest, your table is short rest-focused. Some full casters as well as barbarians might start feeling taxed for resources. If your table is short rest-focused, consider using the listed features:
| Class | Feature |
|:---:|:-----------:|
| Artificer | Spare Parts |
| Barbarian | Calm Before the Storm |
| Bard | Inspiring Recovery |
| Cleric | Harness Divine Power\* |
| Druid | Nature's Gift |
| Paladin | Harness Divine Power\* |
| Ranger | Primeval Gift |
| Sorcerer | Power of Blood |
\*Printed in *Tasha's Cauldron of Everything*