Ordinary Dog

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Perfectly Ordinary Dog

Medium, Neutral Good


  • Armor Class 12
  • Hit Points 2040 (60d20 + 840)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 39 (+19) 18 (+4) 12 (+1) 25 (+7)

  • Saving Throws Wisdom +10, Charisma +12
  • Skills Perception +6
  • Damage Vulnerabilities Poison
  • Condition Immunities Grappled
  • Senses passive Perception 16
  • Languages Understands all languages but cannot speak, read, or write.
  • Challenge 16

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone

Sit. Perfectly Ordinary Dog sits.

Leave It. Perfectly Ordinary Dog disengages from all opponents.

Shake. Perfectly Ordinary Dog casts Earthquake.

Come. Perfectly Ordinary Dog casts Teleport on itself to move directly next to the person who issues the command.

Stay. Perfectly Ordinary Dog casts Turn to Stone on itself. The effect lasts until Perfectly Ordinary Dog is told otherwise.

Speak. Perfectly Ordinary Dog casts Speak With Animals on itself. In addition to the spell effects, it removes disadvantage from all rolls involving speech (bluff, etc.)

Sing. Perfectly Ordinary Dog uses Bardic Performance.

Heel. Perfectly Ordinary Dog casts Cure Light Wounds on the most injured party member within range.

Down. Perfectly Ordinary Dog casts Gate and summons a portal to a random netherworld dimension.


 

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