Eborsisk (Willow)

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Eborsisk

Huge Monstrosity, Unaligned


  • Armor Class 18 (Natural Armor)
  • Hit Points 184 (16d12 + 80)
  • Speed 15 ft., Swim 30 ft.

STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 2 (-4) 14 (+2) 5 (-3)

  • Saving Throws Con +9, Wis +6
  • Skills Perception +12
  • Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Non-Magical Weapons
  • Senses Darkvision 120ft., passive Perception 22
  • Languages -
  • Challenge 10 (5,900 XP)

Hold Breath. The eborsisk can hold its breath for 1 hour.

Multiple Heads. The eborsisk has two heads. While it has more than one head, the eborsisk has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

If the eborsisk takes 50 or more damage in a single turn, one of its heads die. This only happens once.

Reactive Heads. The eborsisk has an extra reaction while it has two heads, this can only be used for Attacks of Opportunity.

Wakeful. While the eborsisk sleeps, one of its heads is awake.

Actions

Multiattack. The eborsisk makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) piercing damage.

Fire Breath (Recharge 6). Each head of the eborsisk can make their own Fire Breath attack. The eborsisk head exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. Each head of the eborsisk Recharges their Fire Breath separately.

Art Credit: Eborsisk by Graeme Neil Reid

 

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Eborsisk

Not much is known about the eborsisk, some say that they were originally created by an apprentice magician who cast a spell too powerful for them to control. Others claim it happens when a hydra mates with a dragon. Regardless this monstrosity is a strange amalgamation of a hydra and dragon.

Its fiery breath can burn through armies, and its two heads give it unnatural abilities to resist certain types of magics. If you find yourself ever fighting an eborsisk, one should focus on cutting off one of the heads and then running away. If one of the heads of an eborsisk is cut off, the creature will die in 2d4 hours as the lone head can not survive without its duplicate.

Location

Eborsisks can be found in swampy locals and typically stays in the water if given the chance, though it does have small legs that can help it move out of water.

Eborsisks stay beneath the water and rely on its great sight to spot prey through the murky swamp waters. When it sees potential prey, it will shoot both heads out of the water in quick succession breathing fire with one head and snapping up the meal with the other.

 

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