Gilded Devil

by Chubby Alpaca

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Malmamer, Gilded Devil

Medium fiend (devil), Lawful evil


  • Armor Class 16 (coin mail)
  • Hit Points 170 (20d8 + 80)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 15 (+2) 18 (+4) 17 (+3)

  • Saving Throws Str +9, Con +8, Wis +8, Cha +7
  • Skills Deception +11, History +6, Insight +12, Persuasion +11, Sleight of Hand +10
  • Damage Resistances cold; bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Infernal; telepathy (120 ft.)
  • Challenge 9 (5,000 XP)

Scorn Base Metals. A gilded devil’s attacks ignore any protection provided by nonmagical armor made of bronze, iron, steel, or similar metals. Protection provided by valuable metals such as adamantine, mithral, and gold apply, as do bonuses provided by non-metallic objects.

Scourge of Avarice. As a bonus action, a gilded devil wearing jewelry worth at least 1,000 gp can reshape it into a +2 heavy flail. A creature struck by this jeweled flail suffers disadvantage on all Wisdom saving throws until his or her next short rest, in addition to normal weapon damage. The flail reverts to its base components 1 minute after it leaves the devil’s grasp, or upon the gilded devil’s death.

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Liar’s Largesse. A gilded devil has influence over the recipient of a gift for as long as that creature retains the gift. The recipient receives a −2 penalty on saving throws against the gilded devil’s abilities and a further −10 penalty against scrying attempts made by the gilded devil. A remove curse spell removes this effect.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Magic Weapons. The gilded devil’s weapon attacks are magical.

Innate Spellcasting. The gilded devil’s spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The gilded devil can innately cast the following spells, requiring no material components:

At will: detect thoughts, major image, sugestion


3/day: dominate person, polymorph, scorching ray (4 rays), scrying

1/day teleport

Actions

Multiattack. The Gilded Devil makes three heavy flail attacks

Heavy Flail (Scourge of Avarice). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage

Betrayal of Riches (Recharge 5–6). As a bonus action, a gilded devil can turn rings, necklaces, and other jewelry momentarily against their wearer. The devil can affect any visible item of jewelry or up to two items of value within 60 feet, twisting them into cruel barbs and spikes. Each target must succeed on a DC 15 Wisdom saving throw. If the creature fails the saving throw, it takes 13 (3d8) piercing damage and an additional effect based on the item slot targeted. On a successful saving throw the damage is halved and no additional effect occurs.

An item is treated as jewelry if it is made of a precious material (such as silver, gold, ivory, or adamantine), adorned with gems, or both, and is worth at least 100 gp.

Voracious Greed. As an action, a gilded devil can consume nonmagical jewelry or coinage worth up to 1,000 gp. For each 200 gp consumed, it heals 5 hp of damage. A gilded devil can use this ability against the worn items of a grappled foe. The target must succeed on a DC 13 Dexterity saving throw to keep an item from being consumed.

Summon Devil. As an action, the gilded devil can attempt to summon another devil from Minauros. It has a 50% chance to summon 3d6 spined devils, 1d6 beared devils, or an erinyes. When near a summoning circle that is attuned Hell, the summoner has full control over the summoning, guaranteeing it and getting to choose the summoned devil.

Betrayal of Riches
Slot Save Effect
Arms Str Melee damage halved until short rest
Hands Str Drop any item held in that hand
Eyes Dex Permanently blinded
Head Dex Disadvantage on Int checks until long rest
Feet Dex Speed halved until completed long rest
Neck Con Stunned, unable to breathe for 1 round
Other = No additional effect
 

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