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___ > ## Narhalax >*Medium fiend (devil), Lawful evil* > ___ > - **Armor Class** 17 > - **Hit Points** 99 (16d8 + 48) > - **Speed** 30 ft., flying 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|19 (+4)|16 (+3)|15 (+2)|12 (+1)|20 (+5)| >___ > - **Saving Throws** Dexterity +8, Charisma +9 > - **Skills** Deception +13, Insight +10, Perception +10, Persuasion +13, Stealth +11 > - **Damage Resistances** cold, fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical weapons > - **Condition Immunities** charmed > - **Senses** darkvision 60 ft., passive Perception 20 > - **Languages** Abyssal, Common, Infernal, telepathy 60ft. > - **Challenge** 9 (5,000 XP) > ___ > ***Telepathic Bond.*** Narhalax ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. > > ***Shapechanger.*** Narhalax can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, Narhalax loses its flying speed. Other than its size and speed, its statistics are the same in each form . Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > ### Actions > ***Multiattack.*** Narhalax makes two Claw attacks whenever he attacks and is not shapechanged. > > ***Claw.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 +4) slashing damage > > ***Charm.*** One humanoid Narhalax can see within 30 feet of it must succeed on a DC 19 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Narhalax' verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Ch arm for the next 24 hours. Narhalax can have only one target charmed at a time. If it charms another, the effect on the previous target ends. > \columnbreak ___ > ***Draining Kiss.*** Narhalax kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 66 (10d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. > > ***Etherealness.*** Narhalax magically enters the Ethereal Plane from the Material Plane, or vice versa. > > ***Fire Elemental Gem*** As an action, Narhalax can break the red corundum elemental gem he is carrying and summon a fire elemental, as if he had cast *conjure elemental*.