(Spell) Spirit Bomb

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Spirit Bomb

9th-level conjuration


  • Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
  • Casting Time: 1 action
  • Range: 300 feet
  • Components: V, S
  • Duration: Concentration up to 1 minute

You gather a ball of magical energy from the environment, to hurl at your enemies. Until the spell ends, you may use your action to hurl the energy at a point within range. Each creature within 80 ft. of that point makes a Dexterity saving throw, taking 40d6 force damage on a failed save and half as much on a successful one, after which, the spell ends. You may decide which creatures within the chosen area are effected. If a creature effected by this spell is an Aberration, Celestial, Fey, Fiend, or Undead, that creature makes their saving throw with disadvantage.

The radius of the effect increases by 10 ft., and the damage increases by 10d6, for each round that passes before the spell ends.

 

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