Paladin: Oath of the Seraphim

by blueisherp

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Paladin

Oath of the Seraphim

The Oath of the Seraphim unites all that is divine under one cause: to triumph over evil. The tenets of this oath resonate even in those that do not partake of it, for it is a universal code of conduct among all celestials in the Astral Sea. To best serve the divine, paladins of this oath seek to achieve divinity themselves.

Tenets of the Seraphim

All allies of the sacrosanct know these well, the Cardinal Virtues. Paladins of this oath, as well as the angels themselves, have follow these tenets.

Sapientia (Prudence). You know truly what is best, not just for yourself, but for the common good.

Fortitudo (Courage). You are prepared to face the strange, unknown, and even death should it ever come.

Temperentia (Temperance). You are patient and disciplined, resisting temptations that lead mortals astray.

Iustitia (Justice). You are righteous and fair, knowing when to stand by your convictions and when to show mercy.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spell
3rd feather fall, shield of faith
5th detect thoughts, gentle repose
9th fly, tongues
13th divination, freedom of movement
17th dispel evil and good, mass cure wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Ignite. As an action, you set yourself ablaze, shedding bright light in a 15-foot radius and dim light for another 15 feet until the end of your next turn. Each hostile creature within 30 feet of you that can see you must make a Wisdom saving throw. On a failed save, the creature is blinded and can't benefit from being invisible until the end of your next turn. Fiends and undead have disadvantage the saving throw.

Upheave. You can use this Channel Divinity in place of an attack action during your turn. If you’re able to make multiple attacks with the attack action, this Channel Divinity replaces one of them.

Angelic wings manifest upon your back, and you fly up to 20 feet directly upwards at no cost to your movement and without provoking opportunity attacks.

Before doing this, you can target a creature you can see within 5 feet of you. It must succeed a Constitution saving throw or be knocked prone.

Until the end of your turn, you can spend the rest of your movement flying. If you end your turn airborne without a fly speed, you slowly descend a number of feet equal to your speed before falling.

Homebrew by blueisherp

Art by Puppet WJ

Crusader's Charge

Beginning at 7th level, you soar with righteous fury, imbuing its momentum into your attacks. When you move 10 feet in a straight line immediately before using Divine Smite, each other hostile creature within 5 feet of the target must succeed on a Charisma saving throw or take half the radiant damage dealt to the target. When you move 20 feet in a straight line immediately before making a melee attack, you have advantage on the attack roll.

Divine Revelation

At 15th level, you are blessed with divine premonition. When you use Divine Sense, you gain truesight with a range of 10 feet and advantage on saving throws against celestials, fiends, and undead detected with Divine Sense. Additionally, you can detect lies when you hear them.

These benefits last for 1 minute. This effect ends early if you are knocked unconscious, drop to 0 hit points, or die. You can also end this effect as a bonus action.

Seraph Immaculate

At 20th level, you can transcend your earthly bounds as an action to become a seraph for up to 1 minute. You can do this with the same action you use for Divine Sense. This effect ends early if you are knocked unconscious, drop to 0 hit points, or die. You can end this effect early as a bonus action.

As a seraph, you gain the following benefits:

  • Angelic wings manifest upon your back. You gain a fly speed of 60 feet and can hover. Flying out of an enemy's reach does not provoke opportunity attacks.

  • When you transformed into a seraph, as well as whenever you use Divine Smite, you also cast Channel Divinity: Ignite (without cost to your Channel Divinity)

  • As a bonus action, you can perform Lay on Hands or Cleansing Touch

After this effect ends, you can't use this feature again until you complete a long rest.

 

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