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## Face Stealers Sometimes called elf cobras (not to be confused with *elvish* cobras, which are a nonmagical species of snake), these bizarre predators possess a unique organ on the tip of their snout that can effectively copy the faces of humanoid creatures. It should be noted that this itself is not their face, which is far larger and easily capable of swallowing a grown man whole. Rather, this seems to be a strange sort of lure, not unlike some kinds of fish or turtle whose tongues resemble worms to their hungry prey. The face stealers hide under dense canopy and underbrush, then use this face to draw lost travelers into striking distance. Thankfully, they don't seem to possess any sort of civilized intelligence, and the lack of speech or proper responses should be a clear indication of their deception to any wary wanderer. Still, the uncanny sight of a fellow traveling companion attached to these giant serpents is enough to distract many people long enough to put them in harm's way. It is therefore advised, of course, to always stay close with one's traveling companions at all times, as the consequences of straying too far will almost certainly put everyone's lives in danger. ___ > ## Giant Elf Cobra >*Huge fey, chaotic neutral* > ___ > - **Armor Class** 17 (natural armor) > - **Hit Points** 114 (12d12 + 36) > - **Speed** 50 ft., climb 50 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|21 (+5)|16 (+3)|7 (-2)|17 (+3)|12 (+1)| >___ > - **Saving Throws** Dex +8, Wis +6 > - **Skills** Perception +6, Stealth +8 > - **Senses** darkvision 120 ft., passive Perception 16 > - **Languages** -- > - **Challenge** 8 (3,900 XP) > ___ >***Face Stealer.*** The cobra can use its bonus action to change its face, mimicking any humanoid face it has seen in the last 30 days. > >***Magic Resistance.*** The cobra has advantage on saving throws against spells and other magical effects. > ### Actions >***Bite.*** *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 16 (2d10 + 5) piercing damage plus 14 (4d6) poison damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the cobra can't bite another target. > >***Swallow.*** The cobra makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the cobra, and it takes 21 (6d6) acid damage at the start of each of the cobra's turns. If the cobra takes 20 damage or more on a single turn from a creature inside it, the cobra must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the cobra. If the cobra dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone. > ### Reactions >**Face Swap.** In response to being attacked by a creature it can see, the cobra can use its reaction to change its face. If it uses a face familiar to the attacker, the target must succeed on a DC 14 Wisdom saving throw or make the attacks against the cobra at disadvantage until the start of its next turn.