DSA: Impudent Spells for the Dragonslayer

by DiceQGM

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Diantha's Spell Archive #2

Spells for the dragonslayer

Long ago the Draconachts, ten knights of a land where dragons ruled the skies, banded together and personally cut the population of dragons, both chromatic and metal, to a quarter. There is no dragon that does not tremble to the name and it said their techniques were sealed long ago. Looks like I found them. Here you go.

Draconacht's Wings

5th-level illusion


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (wings of a dragonfly)
  • Duration: 10 minutes

A Large quasi-real wyvern appears in the air of an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a long saddle and two pairs of reins. Any equipment created by the spell vanishes if it is taken off the creature.

For the duration, you and a creature of your choice can ride the wyvern, individually or together. It has a 60ft fly speed and has an AC of 16, and automatically fails any save against it. Whenever it takes damage or fails a save, reduce the fly speed by 10. If the fly speed hits 0, it vanishes.

Dragon's Blood

3rd-level transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (dragon's blood)
  • Duration: Concentration, up to 1 minute

A willing creature you touch is imbued with the might of dragons. Until the spell ends, the creature is immune to being frightened and gains 10 temporary hit points. The creature also gains advantage on saves against breath weapons, and a +4 bonus to damage rolls. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of temporary hit points increases by 10.

Heroic Leap

2nd-level transmutation


  • Casting Time: 1 bonus action
  • Range: 120ft range
  • Components: V, S, M (a roc's feather)
  • Duration: Instantaneous

A surge of heroic energy ripples through your body. You may leap atop any huge or gargantuan creature within range, provoking no opportunity attacks in the process. Until your next turn, the creature has disadvantage to attacking or dismounting you in any manner.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may bring along an ally within 5ft for each slot level above 2nd.

Rending Arrow

2nd-level evocation


  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (claw of a tiger)
  • Duration: Instantaneous

A bloody red arrow streaks toward a target within range. Make a ranged spell attack against the target. On a hit, the target takes 5d4 piercing damage and becomes Vulnerable to the next slashing or bludgeoning attack that hits it.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 3d4 for every slot above 2nd.

Slayer's Spike

1st-level conjuration, Ranger only


  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a tooth or thorn)
  • Duration: 1 minute

You summon a midnight-black spear in your free hand, and it lasts for the duration. It has the Thrown (20/60) property of a spear and may be summoned to your hand as a bonus action.

You can use your action to make a melee spell attack with the spear. On a hit, if the target is your favored enemy, it takes 2d10+1 psychic damage. Otherwise, it takes 1d8 force damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10/1d8 for every two slots above 1st.

Stolen Breath

6th-level abjuration


  • Casting Time: 1 reaction, which you take when you make a save from the breath weapon from a creature
  • Range: Self
  • Components: S
  • Duration: 1 minute or until used

As you are assaulted by deadly power, you breathe it in and steal it for yourself. You have resistance to the breath weapon. You may then, as an action, exhale a breath identical to the one that affected you. It has the same save DC, area of effect, and damage type, but deals 8d8 damage instead. This damage bypasses the resistances and immunities of the creature the breath was stolen from.

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