My Documents
Support GM Binder!
# Nature's Storm - Ranger Conclave Outcast and born of two worlds. Being guided by Mielikki, she taps into their hybrid power. Mixing gen magics with the nature of the Prime Material, amplifying it into something greater. The two powers tidal locked, ensuring an equitable balance between settlement and preserving nature. \columnbreak ## Conclave Requirement | | | |:----:|:-------------| | | Follower of [Mielikki](https://frc.fandom.com/wiki/Mielikki) | | | [Ranger (Revised)](http://dnd5e.wikidot.com/ranger) | | | [Water Genasi](http://dnd5e.wikidot.com/genasi) | | | Wisdom +13 | | | Dexterity +13 | | | Int +11 | | * | Complete "Song of Trees" Ritual - see below | | * | Unable to use shields while in Guardian and Gen forms | ## Conclave Features ### Song of Trees Starting at 1st level, you learn Song of Trees (Ritual). How this ritual is learned is decided by back story or campaign. Ritual is performed during the new moon on the Prime Material. By completing this ritual you call forth a dryad or treant of Mielikki, you serve the creature by performing a task, of variable difficulty, for a day. The DM chooses the nature of this task. ### Patter of Raindrops Also at 1st level, after you completing the "Song of Trees" Ritual, you learn the [Message](http://dnd5e.wikidot.com/spell:message) cantrip. ### Drizzle Before the Storm Starting at 2th level, your command of primal magic allows you to enhance your attacks with water. Once during each of your turns, you can deal an additional 1d6 piercing damage to one creature you hit with a weapon attack. At 6th level caster may choose to make this Lightning damage after the 1st round. #### Darkening Clouds Also at 2nd level, you can use [Find Familiar](http://dnd5e.wikidot.com/spell:find-familiar) as if it were a ranger spell. The default forms of this animal are a Storm Crow or a Squid underwater. Caster can choose to use the standard [Find Familiar](http://dnd5e.wikidot.com/spell:find-familiar) animal types if desired. * The [Familiar](http://dnd5e.wikidot.com/spell:find-familiar) has the statistics of the chosen form, though it is a fey. * Harnessing the moving water around you, this Familiar is able to cast [Shield](http://dnd5e.wikidot.com/spell:shield) on you 2 times per long rest. * Range of [Shield](http://dnd5e.wikidot.com/spell:shield) becomes 10ft when the [Familiar](http://dnd5e.wikidot.com/spell:find-familiar) casts in this way. ### Forest Guardian Soul Starting at 3rd level and if a Nature's Storm Genasi has traveled to the Prime Material, Mielikki's power manifests and primal Nature will flow into you, this grants you the power of the Forest itself.
\pagebreak | | | | | | | | |:-----------:|:-:|:-:|:--------:|:-:|:--:|:--:| **Ability unlocked after:** | | **3rd level** | **AND** | **visits/have visited the Prime Material** | You gain the ability to temporarily grow and take on the appearance of a twisted treelike person, covered with leaves and bark. As a bonus action, you assume this guardian form, which lasts until you end it as a bonus action or until you are incapacitated. You undergo the following changes while in your guardian form: • Your size becomes Large, unless you were larger. • Any speed you have becomes 5 feet, unless the speed was lower. • Your reach increases by 5 feet. • You gain a number of temporary hit points at the start of each of your turns. The number equals half your ranger level. When the form ends, you lose any temporary hit points you have from it. Completing the "Song of Trees" ritual can assist in speeding up the first transformation into this new Guardian form, but is not required. #### Nature's Storm Magic Also at 3rd level, you learn an additional spell/s when you reach certain levels in this conclave, as shown in the table below. The spells count as a ranger spells for you, and do not count against the number of ranger spells you know. | | | |:----:|:-------------| | 3rd | [Disguise Self](http://dnd5e.wikidot.com/spell:disguise-self) / [Thunderwave](http://dnd5e.wikidot.com/spell:thunderwave) | | 6th | [Animal Messenger](http://dnd5e.wikidot.com/spell:animal-messenger) / [Shatter](http://dnd5e.wikidot.com/spell:shatter) | | 9th | [Conjure Animals](http://dnd5e.wikidot.com/spell:conjure-animals) / [Lightning Arrow](http://dnd5e.wikidot.com/spell:lightning-arrow) | | 13th | [Conjure Woodland Beings](http://dnd5e.wikidot.com/spell:conjure-woodland-beings) / [Control Water](http://dnd5e.wikidot.com/spell:control-water) | | 17th | [Maelstrom](http://dnd5e.wikidot.com/spell:maelstrom) | | 18th | [True Resurrection](http://dnd5e.wikidot.com/spell:true-resurrection) - see Waters of Resurrection below | ### Sleet Lance Starting at 4th level, your control of water is honed further and able to create a magical lance of water. Dealing 1D6 magical piercing damage on hit - (Melee range 5ft / Thrown range 80/320ft). You are proficient in this weapon for both range and melee attacks. Damage increases by an additional 1d6 at 10th level. ### Extra Attack Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### Ancient Fortitude Starting at 7th level, you gain the endurance of the ancient forests. Your hit point maximum and current hit points increase by 2 per ranger level when you assume your guardian form. This increase lasts until you leave the form; your hit point maximum then returns to normal, but your current hit points remain the same, unless they must decrease to abide by your hit point maximum. \columnbreak ### Heavy Drops Starting at 8th level, Sleet Lance gains a +2 on attacks made on targets within 30 ft of you. ### Storm Front Starting at 11th level, you gain the ability to twist and turn the water and ground around you, creating a localized rain storm. While you are in your guardian form, the ground within 30 feet of you is difficult terrain for your enemies. ### Gen of the Storm Starting at 13th level, Mielikki forges you into the tip of her Storm. As a Free action you are able to transform into your Gen form. Your Swim speed is now doubled. You stop aging while in the Water Plane. ### Echoes of Thunder Starting at 14th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. ### Nature's Wrath Starting at 15th level, you can use Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. You can use this effect twice per long rest.
\pagebreak ### Fury of Seasons Starting at level 16, your Sleet Lance now uses d8s when rolling for damage ### Healing Rain Starting at 17th level, your guardian form emanates a magical aura that fortifies your injured allies. When any ally starts their turn within 30 feet of your guardian form, that ally regains a number of hit points equal to half your ranger level. This aura has no effect on a creature that has half or more of its hit points, and it has no effect on undead and constructs. ### Waters of Resurrection Starting at 18th level, while its raining you can cast [True Resurrection](http://dnd5e.wikidot.com/spell:true-resurrection) once per day without expending a spell slot, all other spell requirements are still required. On a successful cast, this ability can not be used till you have completed the favor for the "Song of Trees" ritual. This is to be completed the new moon of the Prime Material plane. ### Guided Hail Starting at 19th level, Sleet Lance gains an additional +1 on attacks made on targets within 30 ft of you. ### Ancient Forest Intervention Starting at 20th level, you can cast Divine Intervention, calling on Mielikki to intervene on your behalf when your need is great. Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your Ranger level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any related cleric/druid/ranger spell or cleric domain/druid conclave spell would be appropriate. You can use this effect once per long rest. On a successful cast, this ability can not be used till you have completed the favor in the "Song of Trees" ritual.