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## Way of the Orbs of Heaven and Earth *These orbs remind us many things: the heavenly spheres above us, the globe we walk upon, and the souls within us. They are a balance of the outward pushing discord and tension of harmony that holds all things together.* ----Zeneiram the Peacemaker ### Orbs of the Path At third level you have awakened to the secrets of the energies of heaven and earth, around you hover 3 orbs made of wood, metal, or stone. At 6th level you have 5 orbs, at 11th level 7 orbs, and at 17th level 9 orbs. ### Orb of Discord Starting at 3rd level, as an attack you may fling one of the orbs around you at a target creature with in 30 feet, treat this as an unarmed strike. You may only use this feature if there is at least one orbs around you. As a bonus action you may recall any number of orbs. ### Orb of Heaven Starting at 6th level you learn how to fill your orbs with yang ki. As an action you may expend 2 ki points to fill one of your orbs with yang ki and assign it to follow a creature you can see within 30ft. The orb follows the creature around and reduces its AC by 1. The orb returns to you if you end your turn more than 60ft away from the creature. ### Orb of Earth Also starting at 6th level you learn how to fill your orbs with yin ki. As an action you may expend 2 ki points to fill one of your orbs with yin ki and assign it to follow a creature that you can see within 30ft. The orb follow the creature around and at the beginning of each of your turns the creature gains temporary hit points up to the maximum roll of your martial arts die. ### Orb of Harmony Starting at 11th level you learn how to balance the energies of yin and yang ki inside your orbs. You may expend 2 ki points to increase the range of your Orbs of Discord to 600ft until the end of your turn. ### Transcendence Starting at 17th level you are able to balance the energies of heaven and earth with in your body, becoming nearly invulnerable for a short time. For 18 seconds you are immune to all damage and conditions, have advantage on all saving throws, hover 5ft off the ground instead of walking, and shed bright light for 60 feet and dim light for 60 feet beyond that. You may not use this feature again until you haave completed a short rest. >Class Design by u/IDBN > >Art:
**Zenyatta - Harmony by Mohammed Al Dabi**