Magic: SCAG Expanded Melee Cantrips

by Enderluck

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We love SCAGtrips - Spells Collection

This is an expanded spell list based on the cantrips present in Sword Coast Adventure's Guide, available for Sorcerers, Warlocks, Wizards, and my own homebrew class Battlemage.

Bonebreaker Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its bones weaken and crack until the start of your next turn. If the target takes a reaction before then, it immediately takes 1d8 piercing damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 piercing damage to the target, and the damage the target takes for taking a reaction increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Bumping Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if it is a medium creature or smaller, it is pushed 10 feet away from you. If the target collides with something or someone, it takes bludgeoning damage equal to your spellcasting ability modifier.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgeoning damage to the target, and the damage the target takes for colliding increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Corrosive Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you
must make a melee attack with a weapon against
one creature within the spell's range, otherwise
the spell fails. On a hit, the target suffers the


attack's normal effects and a pool of acid fills a 5-foot cube beneath the target until the start of your next turn. If a creature moves into the acid's space for the first time on a turn or ends its turn there, it takes 1d8 acid damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target, and the damage a creature takes for ending its turn in the acid increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Crippling Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round
  • Classes: Sorcerer, Warlock, Wizard

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is crippled until the start of your next turn. If the target takes the Dash, Dodge or Disengage action, or makes a Strength or Dexterity check and fails before then, it takes 1d8 slashing damage, and the spell ends. If the target is forced to make a check, it can choose to fail it automatically and take no damage.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target, and the damage the target takes for taking those actions or failing those checks increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Reaping Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and dark energy invades its body until the start of your next turn. If the target is reduced to 0 hit points before then, all creatures of your choice within 5 feet of it take necrotic damage equal to your spellcasting ability modifier, as the corpse explodes in a burst of negative energy, and the spell ends. A creature behind total cover isn't damaged.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and the damage creatures takes for being close to the target when it dies increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Diseased Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round
  • Classes: Sorcerer, Warlock, Wizard

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it has disadvantage on ability checks until the start of your next turn. If the target regains hit points before then, it takes 1d8 poison damage, as its body starts to mutate, and the spell ends.

At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes for regaining hit points increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Frozen Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its articulations become sheathed in brittling cold until the start of your next turn. If the target performs more than one melee or ranged weapon attack before then, it immediately takes 1d8 cold damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the damage the target takes for performing more than one attack increases to 2d8 Both damage rolls increase by 1d8 at 11th level and 17th level.

Moonlight Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and a dim bright shines on a target's weak spot, making weapon attacks score a critical hit on a roll of 19 or 20 until the start of your next turn. If the target is hit with a critical hit before then, it takes 1d8 radiant damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 radiant damage to the target, and the damage the target takes for being hit with a critical hit increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.

Lightning-Charged Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes electrically


charged until the start of your next turn. If the target hits you with a melee attack before then, it takes lightning damage equal to your spellcasting ability modifier, as the electric charge returns to you, and the spell ends.

This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the damage the target takes for hitting you with a melee attack increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Pest-Bearing Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and diseases invade its body until the start of your next turn. If the target doesn't take damage before then, itt takes poison damage equal to your spellcasting ability modifier, and the spell ends.

At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes for not taking damage increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Censuring Blade

Enchantment cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its mouth is covered by a violet veil until the start of your next turn. If the target willingly speaks before then, it immediately takes psychic damage equal to your spellcasting ability modifier, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for speaking increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.

Spell-Shattering Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if it is the target of a spell, the caster of the spell takes force damage equal to your spellcasting ability modifier if it is within 60ft of the target. As a reaction, the caster can end the spell to not receive the damage. If the target is being affected by multiple spells of different casters, a random one takes the damage.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 force damage to the target, and the damage the caster takes increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th and 17th level.

Credits

Created by /u/Enderluck (discord Enderluck#8624).
Art from:

  • Corrosive Blade: Miguel Regodon
  • Death Reaper Blade: Jaan van Eeden
  • Diseased Blade: Heylenne
  • Lightning-Charged Blade: ValentrisRRock
  • Spell-Shattering Blade: dleoblack

Last review: XXXX

4

The following is WIP*


*work in progress.

Weeping-Wounds Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and it is badly injured until the start of your next turn. If the target misses you with a melee weapon attack before then, it takes slashing damage equal to your spellcasting ability modifier and the spell ends, as you take advantage of its fail to quickly hit it in its wounds.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target, and the damage the target takes for missing you a weapon attack increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Compelling Blade

Enchantment cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and it is compelled to by your blade until the start of your next turn. If the target move away from you or attack a creature other than you before then, it takes 1d8 psychic damage and the spell ends. The spell also ends if you move away from the creature.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for attacking a creature other than you increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

North-Wind Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and its body is cover in thin fragile ice until the start of your next turn. If the next weapon attack made against the target before then hits, it takes 1d8 cold damage as the ice shatters with the target's flesh. Hit or miss, the spell ends.

This spell's damage and temporaty hit points increase when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the damage the target takes for being hit with an attack increases to to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Thorny-Vine Blade

Conjuration cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is entangled with vines and thorns until the start of your next turn. If the next weapon attack made against the target before then miss, it takes 1d8 piercing damage as the vines take advantage of the momentary distraction to hurt the creature. Hit or miss, the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 piercing damage to the target, and the damage the target takes for being missed with an attack increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Quivering Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 minute

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you set harmless vibrations on the target's body for the duration. While the creature has these vibrations, the creature can't become hidden from you, and if it's invisible, it gains no benefit from that condition against you. If you hit the target with this spell while it is already been affected by the spell, it takes 1d8 thunder damage as the vibrations resonate damaging its organs.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for being hit while it is already affected by the spell increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Shimmering Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it sheds dim light in a 5-foot radius until the start of your next turn. If a hostile creature other than the target ends its turns within the dim light, the creature takes radiant damage equal to your spellcasting ability modifier, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 radiant damage to the target, and the damage a creature takes for ending its turn in the area of dim light increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Immolating Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you can choose to make it explodes in a burst of flames. Each creature within 5-foot radius of the target takes fire damage equal to your spellcasting ability modifier. A creature behind total cover isn't damaged.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the damage creatures takes for being close to the target increases up to 1d8 + your spellcasting ability modifier (you can choose if you want to roll the additional damage dice). Both damage rolls increase by 1d8 at 11th and 17th level.

Acid-Splashing Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Concentration, up to 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is covered in acid until the end of its next turn. The target or a creature that can touch it can use its action to scrape or wash the acid off. If the target ends its turn covered in acid, it takes acid damage equal to your spellcasting ability modifier, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 acid damage to the target, and the damage the target takes for being covered in acid increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

¿? Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the spell ends. On a miss, the weapon becomes electrically charged until the end of your next turn. If you hit a creature with the weapon before then, it takes 1d8 lightning damage, as the electric charge shocks the creature, and the spell ends. You have advantage on attack rolls with the weapon while it is electrically charged against target that are wearing armor made of metal.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 lightning damage to the target, and the damage a creature takes for hitting it with the charged weapon increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Soul-Cutting Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if you hit the target by 5 or more, it takes 1d8 force damage as you cut part of its soul. You have advantage on this spell's attack roll against ethereal creatures, such as ghost.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgeoning damage to the target, and the damage the target takes for you hitting it with a heavy strike increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Silver-Viper Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and if you are hidden from the target, it takes 1d8 poison damage as you backstab it from behind. If you aren't hidden from the target, but another enemy of the target that isn't incapacitated is within 5 feet of it, the target takes half as much damage, as you hit it while it is distracted by the creature.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 poison damage to the target, and the damage the target takes for you backstab it increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Spectral Blade

Illusion cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if there is no other creature within 5 feet of it, it takes 1d8 psychic damage, as a shadowy blade stab it from the back.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 psychic damage to the target, and the damage the target takes for the shadowy blade increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Echoing Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and an arcane echo of your weapon follows your swing in a straight line up to 15 feet before vanishing. If the echo would strike a creature, that creature must use its reaction to avoid the strike. Otherwise, it takes 1d8 force damage and the echo vanishes.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 force damage to the target, and the damage a creature takes for the echo increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Branding Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is marked with a dim glow making opportunity attacks against the target have advantage until the start of your next turn. If the target is hit with an opportunity attack before then, it takes 1d8 radiant damage, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 radiant damage to the target, and the damage the target takes for being hit with an opportunity attack increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Armor-Shattering Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if the target is using a shield, the target takes 1d8 bludgeoning damage and drops the shield. If the target is not using a shield but wearing heavy armor, the target takes half as much damage.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgening damage to the target, and the damage the target takes using a shield or heavy armor increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Stone-Warder Blade

Abjuration cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you gain a number of temporary hit points equal to your spellcasting ability modifier until the end of your next turn.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgeoning to the target, and the temporary hit points increases to 1d8 + your spellcasting ability modifier. Both rolls increase by 1d8 at 11th and 17th level.

Parrying Blade / Fencing

Abjuration cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you enter in a defensive stance until the start of your next turn. If the target attacks you, you immediately gain a bonus to your AC equal to your spellcasting ability modifier (minimum of 1), and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target. The damage roll increase by 1d8 at 11th level and 17th level.

Twin-Edge Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if you had advantage on the attack roll, you can use your bonus action to make the target take 1d8 slashing damage as you strike it with the other edge of the blade.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target, and the damage the target takes for you striking it with the other edge of the blade increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

White-Rime Blade

Divination cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is slowed by your cold magic until the start of your next turn. If the target attacks you before then, you can use your reaction to make the target take 1d8 cold damage, as you quickly exploit the target's slowed strike to hit it with your magic, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target, and the damage the target takes for you exploiting the target's slowed strike increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Prismatic Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the weapon reacts to one of the target resistances. If the target has resistance or immunity to acid, cold, fire, lightning or poison damage, the target takes 1d8 damage of the same type the target is resistant to, and the weapon momentarily glows orange, blue, red, yellow or green depending on the resisted damage type, respectively. If a target has resistance or immunity to multiple damage types, the weapon reacts to one of them randomly.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 radiant damage to the target, and the damage the target takes for the weapon reacting to one of its resistances increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Blood-Thirsty Blade

Necromancy cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you can then choose to make it take an additional 1d8 necrotic damage. If the target dies, you gain a number of temporary hit points equal to half that amount for 1 minute. Otherwise, you take necrotic damage equal to half that amount. The damage you take can't be reduced by any mean.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and the damage you can make the target to take increases up to 2d8 (you can choose if you want to roll the additional damage dice). Both damage rolls increase by 1d8 at 11th and 17th level.

Frenzy Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and it takes 1d8 necrotic damage. On a miss, you take half as much that necrotic damage. You make this weapon attack with advantage if you are missing any of your hit point.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and the necrotic damage the target takes increases to 2d8. Both damage roll increase by 1d8 at 11th and 17th level.

and the damage the necrotic damage you take on a mis

Redescargar:

  • Crippling Blade (for the wound?)
  • Diseased Blade (for the explosion?)
  • Frozen Blade, Moonlight Blade
  • Lightning-Charged Blade
  • Pest-Bearing Blade
  • Spell-Shattering Blade

Cantrips:

  • 1d8: Booming Blade, Bonebreaker Blade, Corrosive Blade, Diseased Blade, Frozen Blade, Moonlight Blade.
  • Mod: Green-Flame Blade, Crippling Blade, Lightning-Charged Blade, Pest-Bearing Blade, Silence Blade Mod
  • ¿? Death Reaper Blade, Spell-Shattering Blade

Withering Blade
Beacon Blade
Dazzling Blade
Shocking Blade
Branding blade
Brilliant Blade Vengeful Blade?
Jagged-Edge Blade
Backstabbing Blade
Air-Cutting Blade
Cursed Blade
Stagerring Blade
Cauterizing Blade

Thorny-Vine Blade modificar (se puede errar aproposito....)

Death Reaper Blade 5ft -> 5-foot radius?
Corrosive Blade ¿and the spell ends?

Weeping-Wounds Blade que escuela?
Frozen Blade debil en niveles bajos?
Stone-Warder Blade fuerte en niveles altos?

Blood, AoE damage, self damage.


Fire, Acid, Thunder, Lightning, Piercing.


Fire:
Green-Flame Blade (2nd creature)
Immolating Blade (AoE)
*


Cold:
Frozen Blade (mutiattack)
North-Wind Blade (next attack hits against the target)
White-Rime Blade (on attack, reaction)


X Poison:
Pest-Bearing Blade (takes no damage)
Diseased Blade (semi-poison, regains HP)
Silver-Viper Blade (hidden, half if adjacent enemy creature)


Acid:
Corrosive Blade (semi-bonfire, doesn't move)
Acid-Splashing Blade (concentration, damage next turn)
**


Thunder:
Booming Blade (moves)
Quivering Blade (hitting twice)
*


Lightning:
Lightning-Charged Blade (hits you)
** (on miss, advantage against armor)
**


X Pychic:
Censuring Blade (speaks)
Compelling Blade (attacks other than you)
Spectral Blade (no other creature within 5ft of target)


X Radiant:
Moonlight Blade (19-20 crit, crit)
Shimmering Blade (a creature ends turn within 5ft of the target)
Branding Blade (attack of opportunity)


Necrotic:
Death Reaper Blade / Reaping Blade (dies, AoE)
Blood-Thirsty Blade (sacrifice HP, on kill THP)
Frenzy Blade (on miss take damage)


Force:
Spell-Shattering Blade (damage spellcaster)
Echoing-Blade (15-line, one creature reaction to avoid)
Soul-Cutting Blade (on +5, advantage on ethereal)


Slashing:
Crippling Blade (Dash, Dodge or Disengage, fail a Atlh or Acrb check)
Weeping-Wounds Blade (miss you)
Twin-Edge Blade (advantage, bonus ac)
Gigant-Slayer Blade (more HP)


X Parrying Blade (+AC, no second damage)


Bludgeoning:
Bumping Blade (push)
Armor-Shattering Blade (shield, half if heavy armor)
Smashing Blade (less HP)


X Stone-Warder Blade (THP, no second dmg)


Piercing:
Bonebreaker Blade (reaction)
Thorny-Vine Blade (next attack miss against the target)
*

Muy Fuerte

Giant-Slayer Blade [too easy]

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if the creature has more hit points that your current hit points, the creature takes slashing damage equal to your spellcasting ability modifier.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target, and the damage the creature takes for have more hit points increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th and 17th level.

Smashing Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if the creature has fewer hit points that your current hit points, the creature takes bludgeoning damage equal to your spellcasting ability modifier.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgeoning damage to the target, and the damage the creature takes for have fewer hit points increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th and 17th level.

Re-Skin

Immolating Blade

Evocation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Concentration, up to 1 round

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it is set on fire until the end of its next turn. The target or a creature that can touch it can use its action to end the fire. If the target ends its turn in flames, it takes fire damage equal to your spellcasting ability modifier, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the damage the target takes for being on flames increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Titanic Blade

Transmutation cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if you hit the target by 5 or more, it takes 1d8 bludgeoning damage as you damage its internal organs. You have advantage on this spell's attack roll if your target is one size smaller than you.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 bludgeoning damage to the target, and the damage the target takes for you hitting it with a heavy strike increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

Counter Blade

Divination cantrip


  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M (a weapon)
  • Duration: Instantaneous

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and you enter in a defensive stance until the start of your next turn. If the target attacks you, you can use your reaction to make the target take 1d8 slashing damage, as you quickly attack through its defences, and the spell ends.

This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 slashing damage to the target, and the damage the target takes for you using your reaction increases to 2d8. Both damage rolls increase by 1d8 at 11th and 17th level.

You can wait until after you roll a damage die before deciding to roll another damage die of the additional necrotic damage you can cause the creature to take, but must decide before the creature takes the damage.

 

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