danse macabre, cone of cold |
#### Bonus Cantrips
At 1st level, you learn the Ray of Frost and Chill Touch cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
#### Icy Shroud
At 1st level, your patron gifts you with the ability to conjure ice and snow ushering the winds of winter. Whenever you expend a warlock spell slot, you can choose to create a 10-foot radius sphere of whirling snow centered on yourself. The sphere lasts for 1 minute and moves with you, remaining centered on you. You can dismiss it at any time using a bonus action.
You are lightly obscured to any creature beyond the sphere's radius, and the sphere's space is difficult terrain for creatures other than you.
Whenever a nonmagical projectile moves through the sphere's space, you can use your reaction to reduce any damage caused by the projectile by 1d4 + your Charisma modifier. This die changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, a d10 at 15th level, and a d12 at 20th level.
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#### Dead March
Starting at 6th level, you can share your gift of undeath with other unfortunate souls. When you kill a Medium or Small humanoid with cold damage, you can raise it from the dead as a zombie under your control. Treat the creature as if you had cast Animate Dead on it. It remains animate for one hour, after which time it collapses and dies.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Any undead created by this feature or through a spell cast by you gains a bonus to its attack and damage rolls equal to your Charisma modifier (minimum of +0).
#### Winds of Winter
At 10th level, your patron teaches you greater mastery over ice and snow. The ground beneath your feet turns to ice, creating difficult terrain within the radius of your Icy Shroud feature and all creatures inside the sphere created by your Icy Shroud feature are now lightly obscured to any creature beyond the sphere's radius.
Additionally, you can now use your Icy Shroud feature to reduce the damage of any magical projectile or melee weapon attack targeting a creature within the sphere's space the same way you would reduce the damage of a projectile.
#### White Walker
Starting at 14th level, your patron bestows upon you a boon of icy immortality and you achieve a state of psuedo-lichdom. You have immunity to cold damage and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You stop aging, you are immune to any effect that would age you, and you can't die from old age.
You can also hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
Additionally, your patron grants you the knowledge and power to conjure driving hail, blizzards, arctic cold and mighty storm. When you reach 15th level in this class, you can cast Control Weather using your 8th-level spell slot granted by Mystic Arcanum. However, when used in this way you only have access to hail and snow, driving hail or blizzard as precipitations, cold and arctic cold as temperatures and strong to storm winds.
### Eldritch Invocations
#### Biting Cold
Prerequisite: The Others patron
As a bonus action, you cause frost to swirl
around a target within your Icy Shroud,
dealing cold damage to each of your enemies
within the shroud. The cold damage
equals your Charisma modifier (minimum of 1)
#### Chilling Lance
Prerequisite: The Others patron, eldritch blast
cantrip, 5th level
You draw on the gifts of the Night King to
trap your enemies in ice. When you hit a creature with your eldritch blast cantrip on your turn, you can reduce that
creature’s speed by 10 feet until the end of your
next turn. This effect does not stack.
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#### Freezing Death
Prerequisite: any cantrip that deals cold damage
Creatures that fail to resist your cold damage dealing cantrips have
their speeds halved, and can't take reactions and bonus actions until
the start of your next turn.
#### Otherwordly Whispers
You gain proficiency in the Arcana and Religion skills. If you’re
already proficient in either skill, your proficiency bonus is doubled for
any check you make with that skill.
#### Icy Vigor
You can cast armor of agathyas on yourself at will at its lowest level, without
expending a spell slot or material components.
#### Spear of Permafrost
Prerequisite: The Others patron, Pact of the
Blade feature
You can create a spear forged from ice,
with blue runes etched into its stem, using your
Pact of the Blade feature. Winter is imbued in your spear, when activating your Icy Shroud feature you can choose to create a 10-foot radius sphere of whirling snow centered on your spear instead of you.
When you hit a creature with this weapon, you
can additionally expend a spell slot to deal an additional 2d8
cold damage to the target per spell level, and
you can reduce the creature’s speed to 0 feet
until the end of your next turn.
#### Undying Pact
Prerequisite: The Others patron, Pact of the Chain feature
The forces of Hell, Feyland and Mount Celestia do not fuel your pact but that of undeath. Familiars cast with find familiar are considered undead for the purposes of spells, conditions and effects. Undead familiars can also hold their breath indefinitely, and you don't require food, water, or sleep, as such are immune to the exhausted, poisoned, & frightened condition
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#### Tomb of Winter
Prerequisite: The Others patron, 7th level
As a reaction when you take damage, you can protect yourself with a layer of solid ice,
which melts away at the end of your next turn. You gain 10
temporary hit points per warlock level, which take as much of the
triggering damage as possible. Immediately after you take the
damage, you gain vulnerability to fire damage, and your speed is reduced
to 10. These effects, including any
remaining temporary hit points, all end when the ice melts.
Once you use this invocation, you can't use it again until you finish
a short or long rest.
#### Necromantic Hex
Prerequisite: The Others patron, 11th level
When you kill a humanoid creature that's under the effects of your hex spell, it rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
You can have a number of zombies equal to your Charisma modifier under your control with this invocation (a minimum of one). If you raise another zombie after that with this feature, a zombie chosen by the DM collapses into snow.
#### Forbidden Ground
Prerequisite: 13th level
You can cast antilife shell once without expending a spell slot. You can't do
so again until you finish a long rest.
#### World of Ice
Prerequisite: 15th level
You can cast Otiluke's Freezing Sphere without expending a spell slot. You can't do so again until you finish a long rest.
##### Artist Credit
Cover Page: Night King & Viserion by Michael Chang
and the Final Page: nightking by Klaus Wittman