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## Teaflings
The potency of your tea is all in the quality of the leaf. Each
*tea is as singular and unique as the leaves used to brew it. Allow your leaves to steep at length to your liking. The longer they steep, the more bold and aggressive the flavor. Steep for lesser time to fabricate a light and delicate flavor.* *Do not be afraid to experiment with your choice of ingredients. You may be surprised by the ways in which a sutble inclusion of orange rind can transform the flabor profile of your draught. Each ingredient brings something distinct to the personality of your tea and take every liberty to customize it to your liking.* *Above all else, tea should be brewed in a spot of safety, in a room full of love, and - with a little luck and a lot of magic - you might bring your very creation to life.*
Arranais Gloamgrove,
*Teas and their Humours*
### What's in a Name? The first teaflings were said to have come from the realm of the fae, long before there was any connection to the material plane. Originally called Tea Leaf-lings, they came to be known as Teaflings in the Common tongue and find it wildly amusing that they are often confused for those of demonic lineage. ### Brewed into Being Teaflings are born from a hot pot of mixed herbs, in a room steeped in peace and love, with just a dash of wild magic to catalyze their birth. Due to their uncommon and fortuitous means of birth, they are often an omen of luck and a sign of prosperity for the household that summons them forth. ### Teafling Names Some Teafling have names derived from the droughts they were brewed from. Some adopt a name that signifies a mood or characteristic and try to embody that concept. Names like this may sound odd in the common tongue, but teaflings feel these names suit them quite nicely. **Brewed Names:** Camellia, Cardemom, Jasmine **“Concept" Names:** Decadence, Floral, Serenity, Vigor ## Teafling Traits Teaflings possess a diverse variety of physical features, but they all share a few core traits. ***Ability Score Increase.*** Your Wisdom score increases by 2. ***Age.*** Teaflings live a short lifespan, maturing shortly after brewing and lasting for a mere 30-40 years. As a result, teaflings generally appreciate every moment of their lives in an attempt to live them fully. ***Size.*** Teaflings are Small in size, from 1 to 3 feet high. ***Speed.*** Your walking speed is 25 feet. \columnbreak
***Innate Divination.*** You are born with an uncanny understanding of the movement of tea leaves and the story they tell. Once per long rest, provided you have access to a source of water, you are able to divine the future from their dance. Roll 1d20 and record the result. You may replace the roll of any ally or enemy with this roll. You may not use it on yourself. ***Amphibious.*** You can breathe both air and water. ***Steeped.*** Flame only enhances your flavor. Whenever you cast a spell, if you have taken fire damage since your last turn, you may add 1d4 to the damage or healing. Your spell save DC also increases by 1 for that spell's casting. ***Languages.*** Teaflings speak both Sylvan and Common. ***Subrace.*** Choose from one of the following brews: White, Black, Green, and Herbal. You gain additional features and traits based on which you chose. #### White The rarest and most delicate of the teaflings. They have a subtle charm and are often brewed as courtisans for royalty. Their delicate voice and features often put those around them at ease. Some use that to their personal benefit while others use their gifts to promote peace. ***Ability Score Increase.*** Your Charisma score increases by 1. ***Subtle Aroma.*** You have advantage on all Charisma (Persuasion) checks against creatures within 5 feet of you. ***Reassuring Presence.*** You know the *friends* cantrip. When you reach 3rd level, you can cast the *charm person* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *calm emotions* spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. #### Black Typically brewed by travelers and adventurers, black teaflings can be found all over the world and are among the most common variety of teaflings. They are extremely chatty and energetic, impatient and brash. With an assertive character and a bold disposition, they easily make friends and are often the life of the party. ***Ability Score Increase.*** Your Strength score increases by 1. ***Bold Aroma.*** You have advantage on all Charisma (Intimidation) checks against creatures within 5 feet of you. ***Empowering Presence.*** You know the *guidance* cantrip. When you reach 3rd level, you can cast the *heroism* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *enhance ability* spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. \pagebreak #### Green Most often brewed by monks and men of a spiritual bent. These Teaflings are serene and always looking to lend aid to their allies when they need it. They are said to promote great healthy and longevity of life to those in their company. ***Ability Score Increase.*** Your Constitution score increases by 1. ***Energizing Aroma.*** You have advantage on attempts to stabilize your fallen allies. You may make a Wisdom (Medicine) check to do so without a healer's kit. Additionally, on a roll of 20, your ally is returned to one hit point. ***Invigorating Presence.*** You know the *resistance* cantrip. When you reach 3rd level, you can cast the *cantuary* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *warding bond* spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. #### Herbal Herbal Teaflings are among the most varied of the Teaflings. They can be brewed out of nearly anything and are often composed of a wide mix of various ingredients. Sometimes considered to be not a "true" Teafling, they are humble and empathetic toward others. ***Ability Score Increase.*** Your Dexterity score increases by 1. ***Earthly Origins.*** You have advantage on Intelligence (Nature) checks regarding flowers, roots, and berries. ***Herbaceous Presence.*** You know the *druidcraft* cantrip. When you reach 3rd level, you can cast the *goodberry* spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *pass without trace* spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
> ##### Credits > Teafling by /u/ImpossibeardROK >
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> Scribbles by Squishilicious >
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> Inspiration from Wayward Masquerade