Circle of Stone
Druids of the Circle of Stone do not just embrace natural life and animals, but also naturally formed rock and stone. They see stone as a natural resource that allows for the advancement of nature and provides protection for creatures across the lands. Stone is an integral piece of their magic that they utilize to their advantage.
Druids of this circle tend to be more accepting of industrious societies than other druids. Some of them have even been known to wear metal armor, as they consider it a beneficial refinement of natural resources.
Stone's Durability
At 2nd level, you encompass the durability and fortitude of stone. Whenever you finish a long rest, you gain temporary hit points equal to your Druid level.
Manipulate Stone
Starting at 2nd level, you can control stone to aid you in battle. As an action, you can expend a use of your Wild Shape feature to conjure magical stone around yourself. When you do so, creatures of your choice within 5 feet of you must succeed on a Dexterity saving throw against your spell save DC or take bludgeoning damage equal to 1d8 + half your druid level, as they are pummeled with excess stone.
While the stone remains around you, you gain a +1 bonus to your AC. In addition, once per turn, when you hit a creature with a melee weapon attack, you can have the attack deal an additional 1d8 bludgeoning damage. The stone lasts for 10 minutes, until you are incapacitated, or until you use your Wild Shape again.
Manipulate Stone Appearance
The stone you conjure around yourself with your Manipulate Stone feature can take the form of anything you like, as long as it stays within the limits of the feature. It could be intricate stone armor perfectly fitted to you, or bulges of stone surrounding your entire body like that of a stone golem.
Rocky Ground
Beginning at 6th level, whenever you deal bludgeoning damage to a creature that is within 5 feet of you and touching the ground, you can create a 5 foot radius circle of difficult terrain directly under it that lasts until the start of your next turn. If you are under the effect of your Manipulate Stone feature, you can choose to have the radius be 10 feet instead. You ignore difficult terrain created this way.
Travel Through Earth
Starting at 10th level, after a creature hits you with a melee attack while you are on a flat surface of earth or stone, you can use your reaction to teleport a number of feet up to half your walking speed to an unoccupied space you can see that is on the same surface as you, as you meld yourself into the ground to travel there. You can make one melee weapon attack against the attacking creature immediately before you teleport this way.
Fortitude
At 14th level, your stone's durability grows. While you have temporary hit points from your Stone's Durability feature, you have resistance to bludgeoning, piercing, and slashing damage.
In addition, when you use your Manipulate Stone feature, you replenish all of your temporary hit points from your Stone's Durability feature.
Credits
Created by lnxsinon
Created in GM Binder
Thanks to the Discord of Many Things
Circle of Stone is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.