My Documents
Support GM Binder!
### Iskhiro, The Mighty One *Wondrous item, legendary (requires attunement)* #### Dormant State. * **Titan's Strenght:** The wielder's Strenght score becomes 18. #### First Form. * **Titan's Strenght:** The wielder's Strenght score becomes 22. * **Giant's Bane:** You count as one size larger when you grapple a creature. #### Second Form: * **Titan's Strenght:** The wielder's Strenght score becomes 24. * **Extra Arms:** The wielder can grapple an additional creature, as if they had extra limbs. * **Giant's Bane:** You count as one size larger when you grapple a creature. #### Final Form: * **Titan's Strenght:** The wielder's Strenght score becomes 26. * **Extra Arms:** The wielder can grapple two additional creatures, as if they had extra limbs. * **Giant's Bane:** You count as one size larger when you grapple a creature. * **Titan's Form:** The wielder can use an action to grow in size as per the Enlarge spell for 10 minutes. They cannot use this ability again until they finish a long rest. \pagebreakNum ### Sa'ehq, The Carrier of the Lightning *Weapon (longbow), legendary (requires attunement)* #### Dormant State. * The wielder gains a +1 bonus to attack and damage rolls made with this weapon. #### First Form. * The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage. * **Charges:** The bow has 4 charges and regains 1d4 expended charges daily at dawn. * **Overload:** When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage. * **Shocking Arrow:** When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 13) or be stunned until the end of your next turn. #### Second Form. * The wielder gains a +2 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 lightning damage. * **Charges:** The bow has 8 charges and regains 1d6 + 2 expended charges daily at dawn. * **Overload:** When the wielder hit with a ranged attack using this bow, you can expend up to 3 of its charges. For each charge he expend, the target takes an extra 1d6 lightning damage. * **Shocking Arrow:** When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 15) or be stunned until the end of your next turn. * **Lighning Step:** As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see. #### Final Form. * The wielder gains a +3 bonus to attack and damage rolls made with this weapon. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d6 lightning damage. * **Charges:** The bow has 12 charges and regains 1d8 + 4 expended charges daily at dawn. * **Overload:** When the wielder hit with a ranged attack using this bow, he can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 lightning damage. * **Shocking Arrow:** When the wielder hit with a ranged attack using this bow, he can spend 1 charge to attempt a stunning shoot. The target must succeed on Constitution saving throw (CD 17) or be stunned until the end of your next turn. * **Lighning Step:** As a bonus action, the wielder can spend 2 charges to teleport up to 30 feet to an unoccupied space that he can see. * **Chain Lightning:** As an action, the wielder can spend 6 charges to cast *chain lightning* (CD 17).