Technology Domain

by Ranikirn

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Cleric

Do not destroy knowledge, no matter how vile.

—The Machine-God

Technology Domain

Progress is always a goal on the horizon, its the development of civilizations for the improvement of the material and spiritual conditions of life. Specifically, technology has many goals cherished by clerics of this domain, pioneers of discoveries and inventors in the mechanical field. Murlynd, Gond, Oghma are the main deities who guide their worshipers to the future, teaching that knowledge is power.

Domain Spells

You gain domain spells at the cleric levels listed in the Technology Domain Spells table. See the Divine Domain class feature for how domain spells work.

Technology Domain Spells
Cleric Level Spell
1st false life, identify
3rd heat metal, locate object
5th lightning bolt, tiny servant
7th fabricate, resilient sphere
9th legend lore, animate objects

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor and tinker's tools.

Techcleric

At 1st level you gain the ability to craft a steampunk arm for you with 8 hours of work and 50gp worth materials. This arm can replace a missing one or be added to your body as an appendix, it works like a normal arm and can carry up to 10kg, has AC 15, immunity to psychic and poison damage and 30 hp + your cleric level. As a bonus action you can take the Help action or use an object. You can use your tinker's tools or mending on your arm to restore 10hp, you can craft how many arms you want but only one can be used at time.

Channel Divinity: Control Machines

At 2nd you can use your channel divinity to control constructs creatures of level equal to or less your cleric level as if you cast command. At the end of the construct turn, it can repeat the saving throw against your spell save DC. This feature last 1 minute or ends early if the creatures succeed on the saving throw. Also, you automatically control a construct of level equal to or less half cleric level.

Master Refractor

At level 6th you gain the ability to improve your defense using scraps metal such as weapons, shield or others metal objects that are not being worn or carried. Use your action to command a number of scraps equal to your Wisdom modifier (minimum 1), they rotate around you for 1 minute, the effect ends early if you die, you are incapacitated or end the effect (no action required).
As reaction against a melee or ranged attack against you or an ally of yours 30ft near you that you can see, you add a +1 bonus to AC for each scrap against that attack. After you use a scrap, it falls on the ground and you lose its control. You can use this feature a number of times equal to your Wisdom modifier per long rest.

Attack Protocol

At level 8th you gain the ability to make your mechanical arm more effective even in combat and infuse it with divine energy. When you take the attack action, as a bonus action you can make a melee attack with your arm, if you hit it inflicts 1d6 bludgeoning and 1d8 force damage. When you reach 14th level, the extra damage increases to 2d8.

Raise Constructs

At level 17th you have honed the ability to control constructs. Using your action you can cast the tiny servant spell at level 9 without consuming spell slot. These constructs gain a bonus equal to your Wisdom modifier on hit rolls, AC and a number of temporary hit points equal to your cleric level + Wisdom modifier. You can use this feature once per long rest.

Technology Domain v1

Author: Ranikirn
Image Credits: Deusuum on DeviantArt (header), Agripinaa Falls on Tumblr (footer)

 

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