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## Crone Dragon Throughout the entirety of recorded history, the act of a dragon infiltrating a hag's coven has only been seen a few times, but to devastating results. Dark magic corrupts the elemental nature of the dragon's body, twisting it into something horrid and unnatural. It is said that dragons who undergo this transformation appear withered and decrepit, earning them the moniker of "crone dragons." However, what they may lose in physical prowess, they gain tenfold in magical power. The stories say one of these fiends was able to kill with a gesture, another with but a glance. All the stories describe in detail the trail of despair and suffering left in their wake, of warriors with broken bodies and broken spirits, of entire kingdoms brought to their knees before such cruel and terrible might. We should be so lucky as to never see such a hideous evil on the face of this earth ever again.
___ ___ > ## Crone Dragon >*Gargantuan dragon, chaotic evil* > ___ > - **Armor Class** 22 (natural armor) > - **Hit Points** 367 (21d20 + 147) > - **Speed** 30 ft., fly 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|25 (+7)|11 (+0)|24 (+7)|16 (+3)|17 (+3)|24 (+7)| >___ > - **Saving Throws** Dex +8, Con +15, Wis +11, Cha +15 > - **Skills** Arcana +10, Deception +14, Perception +17 > - **Damage Resistances** necrotic, bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered > - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26 > - **Languages** Common, Draconic > - **Challenge** 25 (75,000 XP) > ___ >***Innate Spellcasting.*** The dragon's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). It can innately cast the following spells, requiring no material components: > >At will: *bestow curse, detect magic, ray of sickness* > >3/day each: *finger of death, harm, power word pain* > >***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. > ### Actions >***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. > >***Bite.*** *Melee Weapon Attack:* +14 to hit, reach 15 ft., one target. *Hit:* 18 (2d10 + 7) piercing damage. > >***Claw.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 14 (2d6 + 7) slashing damage. > >***Tail.*** *Melee Weapon Attack:* +14 to hit, reach 20 ft., one target. *Hit:* 16 (2d8 + 7) bludgeoning damage. > >***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. > >***Withering Breath (Recharge 6).*** The dragon exhales dark magical energy in a 90-foot cone. Each creature in that area must make a DC 22 Consitution saving throw. On a failure, the target takes 66 (12d10) necrotic damage and becomes poisoned for 1 minute. On a success, the target takes half that damage and isn't poisoned. > >While poisoned in this way, the target deals only half damage with weapon attacks that use Strength and has disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. > >***Change Shape.*** The dragon magically polymorphs into a Medium humanoid, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > ### Legendary Actions >The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. > >**Detect.** The dragon makes a Wisdom (Perception) check. > >**Tail Attack.** The dragon makes a tail attack. > >**Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. > >**At-Will Spell (Costs 3 Actions).** The dragon casts one of its at-will spells.