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## Race Options ### Warforged While many races claim to be designed by the gods, few have the direct and functional purpose of a Warforged, creatures handcrafted for a task. It is just unfortunate that most frequently their handcrafted purpose was cataclysmic wars of annihilation. Warforged exist in many forms, and their origins vary widely. In the world of Eberron, they were mass produced for the Last War, and now walk the world finding new purpose. Warforged in other worlds may have a similar origin, though how long ago they were last forged and by whom may vary widely. In other worlds, perhaps the art of their creation remains an active process in some region, or they are forged one at a time, hand crafted by artisans of great reknown. Perhaps they are a common sight, or perhaps they are a relic so old and forgotten no one remembers their existence. #### Purpose and Drive A common element of Warforged is to seek purpose. Warforged are a race of beings that are fully aware of the intentional nature of their creation. Perhaps some lucky few still know exactly what they were meant for, and faithfully carrying out that purpose, but more often than not if a Warforged has become an andventurer, it is because their original purpose may no longer be such a clear path. Perhaps everyone that would know it is long dead, or perhaps in their growing awareness of their world they intentionally cast it aside... for any number of reasons, a Warforged can find themselves on the same directionless road as many mortals, but tend to be more driven to find a new purpose or meaning to their life, as unlike most mortals they have once before known true purpose, and seek to reclaim that feeling. #### Warforged Personality Warforged are in some ways one of the most variable things that can still be called "a race". Varied in purpose and creation, their appearance and nature can vary widely, but they tend to have some common traits. Few show great outward emotion, and those that do tend fall into a somewhat theatrical expression of it, over acting their role. While some Warforged certainly feel true emotions coursing through them, they are less controlled by these emotions than most races, and do tend to lack the ability to express them with nuance. Warforged may or may not adopt a gender - by and large the ones created for war fall into a muscular vaguely masculine shape suited for their role of shock troops, but the idea of gender itself is something learned to them. If they choose to apply it to themselves or not will vary. Some Warforged origins in other settings will lead to other models of Warforged that might have been created with a more defined gender, but those would be the rare exception. #### Warforged Names A Warforged's name can vary widely. In the Eberron setting, they were originally created with just a number designation for military service, a fate that may be shared in common with many Warforged of a mass produced origin. Such Warforged were usually named later, having been given nicknames by other creatures for easy of communication, or even adopted their own names to better fit with society, and the creativity of these names can vary on the company the Warforged kept. Other Warforged in other settings could have gotten their name from any number of sources. Frequently Warforged names that appear more complicated and exotic may be a simple name or number, but in an ancient forgotten language for those Warforged that hail from antiquity. **Warforged Names:** Bastion, Blade, Doty, Doty 2.0, Fourfour, Fred, Hammer, Iron, Lucky, Packmule, Rusty, Scout, Smashy Smasherson, Smiley, That Thing, Woodface, Wilheilm the Fourth, Valt'ud, V.I.J.A.R.. #### Warforged Traits Your Warforged has the following traits: ___ **Ability Score Increase.** Your Constitution score increase by 1, and another score of your choice increases by 2. ___ **Age.** A Warforged does not age, but with the passage of time their body may become increasingly worn. With proper maintenance, a Warforged lives indefinitely, though few get the chance. ___ **Alignment.** A Warforged tends toward a Lawful disposition, but it is not an inviolable rule. While almost all Warforged will retain some semblance of the order and discipline they were created with, a small fraction will intentionally discard this behavior and become Chaotic. ___ **Size.** Your size is medium. Most Warforged stand between 5 and 6 1/2 feet tall. Their build can vary based on their purpose. ___ **Speed.** your base walking speed is 30 feet. ___ **Construct Nature.** Your constructed nature proves resistant to certain afflictions. * You have advantage on saving throws against being poisoned, and you have resistance to poison damage * You are immune to disease. * You don't need to eat, drink or breathe. ___ **Powerdown.** When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. ___ **Language.** You can speak, read, and write Common. #### Specialized Nature While Warforged do not have subraces, this is not because they lack variation, rather that they have enough variation the divisions could be neigh infinite. However, as Warforged are created for a purpose, choose **one** of the following traits that best represents your inherent functionality. ##### Artificial Knowledge You were built knowing certain things. You gain one skill proficiency of your choice, and one language of your choice. \pagebreakNum ##### Durable Nature You gain a +1 bonus to Armor Class. ##### Hazardous Environment Adaption. You were built to operate where weaker creatures couldn't. You gain resistance to one of the follow of your choice: acid, cold, fire, lightning, thunder. ##### Integrated Tool You have one built in tool or weapon. Choose between thieves' tools, navigator's tools, any artisan's tools, or any one-handed melee weapon. This tool or weapon is integrated into your body. You gain proficiency with the tool or weapon. You must have a free hand to use the tool or weapon. ##### Inherent Magic Your purpose required minor magic. You know one cantrip of your choice from the Wizard spell list. Intelligence is your Spellcasting Ability for it. ##### Powerful Build You were built for heavy lifting and manual labor. You count as one size large when determining your carrying capacity and the weight you can push, drag, or lift. ##### Swift Repairs You were built with a modular, easily repairable, design. When you roll to regain hit points with hit dice, you can roll two dice and take the higher value. ### Warforged Feats ##### Warforged Upgrade *Prerequisite: Warforged* Other people have to exercise to improve their bodies. You've found that yours is just upgradeable. You can select an upgrade from the Golemsmith or Warsmith upgrade lists, and apply it to yourself as if you were the golem or warplate. This upgrade cannot be a level restricted upgrade. > ##### What is this? > This feat is an Integration for KibblesTasty's Alternate Artificer; if you do not use that, merely select from the list of default Warforged Specializations. ### Dragonborn #### Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first Dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. The blood of a particular type of dragon runs very strong through some Dragonborn clans. These Dragonborn often boast scales that more closely match those of their dragon ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze. #### Self-Sufficient Clans To any Dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each Dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each Dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they give up on something. A Dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a Dragonborn. Though all Dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another Dragonborn clan before seeking aid from other races—or even from the gods. ##### Dragonborn Names Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
**Male Names:** Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
**Female Names:** Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
**Childhood Names:** Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous
**Clan Names:** Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit #### Dragonborn Traits Your draconic heritage manifests in a variety of traits you share with other dragonborn. #### Ability Score Increase Your Strength or Constitution score increases by 2, and your Charisma score increases by 1. \pagebreakNum #### Age Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80. #### Alignment Dragonborn are not bound to an alignment by their color. They tend to be proud creatures with powerful traditions more than strictly tending toward good or evil, but are more often than not good. Those among them that let the prideful and greedy nature of a dragon rule them can certainly be ruthlessly evil, however. Some dragonborn choose to acknowledge Bahamut or Tiamat, and align themselves correspondingly. #### Size Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium. #### Speed Your base walking speed is 30 feet. #### Draconic Ancestry You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table. | Dragon Color | Damage Type | Breath Weapon |:-|:-:|:--:| | Black | Acid | 5 by 30 ft. line (Dex. Save) | | Blue | Lightning | 5 by 30 ft. line (Dex. Save) | | Brass | Fire | 5 by 30 ft. line (Dex. Save) | | Bronze | Lightning | 5 by 30 ft. line (Dex. Save) | | Copper | Acid | 5 by 30 ft. line (Dex. Save) | | Gold | Fire | 15 ft. cone (Dex. Save) | | Green | Poison |15 ft. cone (Con. Save) | | Red | Fire | 15 ft. cone (Dex. Save) | | Silver | Cold | 15 ft. cone (Con. Save) | | White | Cold |15 ft. cone (Con. Save) | #### Breath Weapon You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 6d6 at 5th level, 9d6 at 11th level, and 12d6 at 17th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest. \columnbreak > ##### Why not a Bonus Action? > > The most common fix to a Dragonborn's breath is to make it a bonus action instead of buffing the damage. This is numerically a good fix, but severely diminishes the amount the Breath Weapon feels like a Dragon Breath, demoting it to something more akin to a mechanically balanced but less impressive Dragon Hiccup. #### Natural Armor You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. #### Damage Resistance You have resistance to the damage type associated with your draconic ancestry. #### Languages You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. ### Dragonborn Feats: ##### Dragon's Power *Prerequisite: Dragonborn* The elemental power that courses through your being grows stronger, ready to be unleashed in an even more devastating blast of destruction. * Increase your Strength or Charisma score by 1, to a maximum of 20. * You can add your Strength or Charisma modifier to the damage dealt by your Breath Weapon, and its area of effect becomes 5 by 60 ft line or 30 ft. cone (upgrading from its existing type). ##### Dragon Wings *Prerequisite: Dragonborn, Prerequisite: Character Level 10* The magical blood of the dragon within surges, allowing you to rapidly and permanently grow wings. You gain a flying speed of 30 feet, though this speed is reduced to 20 feet while wearing heavy armor.