Voodoo Magic
Grasping Shadows
1st-level Conjuration
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a lock of burned hair)
- Duration: Concentration, up to 1 minute.
- Classes: Cleric, Warlock, and Wizard
Choose two creatures within range. A group of shadows launch at these creatures, who must make a Wisdom saving throw or be restrained by the shadows as they cling to their form, trying to pull them to the spirit realm. The targets may repeat the saving throw at the end of each of their turns.
At Higher Levels. If you cast this spell at 2nd level or higher, you can choose an additional creature for every spell slot level above 1st.
Bewitch
2nd-level Enchantment
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a gold coin)
- Duration: 1 hour.
- Classes: Cleric, Warlock, Wizard
You place an evil spirit upon a humanoid within range. The target must make a Wisdom saving throw. On a fail, they have to follow the commands you give them, taking 2d4 Psychic damage every round they do not unless the task is impossible or would have them harm themselves. Additionally, the creature knows this spell has been casted upon it even during the duration. The spell ends when the duration is up, you or your companions attack it, or it completes the task.
At Higher Levels. If you cast this spell at 3rd level, it instead lasts for 24 hours. At 5th level this increases to 1 week, at 7th it increases to 1 year, and at 9th it lasts until dispelled. The spell also ends if one of the events that would it listed occurs, no matter the level it is casted at.
Dark Hound
3rd-level Conjuration
- Casting Time: 1 minute
- Range: 10 feet
- Components: V, S, M (a small jar of honey and sulfur)
- Duration: Concentration, up to 1 hour.
- Classes: Cleric, Warlock, Wizard
The shadows around you coalesce to create a Shadow Mastiff. You may order it as a bonus action, and it will follow any orders you give it to the best of its abilities. This Shadow Mastiff lasts for 1 hour or until it is killed, whichever happens first.
At Higher Levels. If you cast this spell at 6th level, you create an additional Shadow Mastiff, and if you cast it at 8th level you create two more Shadow Mastiffs.
Spirit Dance
5th-level Necromancy
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (50 gp worth of incense)
- Duration: 1 minute.
- Classes: Cleric, Warlock, Wizard
A small amount of the spirit realm leaks through around you. Until the spell ends, all humanoids killed within range during the spell's duration transform into zombies or skeletons, your choice. These undead are friendly to you and your allies, and you may command them using your bonus action. Undead created in this way last until the spell ends or they are killed, whichever comes first.
At Higher Levels. When this spell is cast at a spell slot of 6th level or higher, its duration increases to 10 minutes. When casted at 8th level or higher, the duration increases to 1 hour.