Drafting Stats for Character Creation

by heavyarms

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Drafting Stats


Recap: Existing Methods

This section offers a brief recap of the two methods recommended in the Player's Handbook: rolling for stats, the Standard Array, and Point Buy.

1. Rolling Stats

Whatever your preferred method of rolling — 3d6 strict, 4d6k3, or some other method — rolling for stats has always been at the heart of Dungeons & Dragons. It is, without question, among the most exciting series of rolls you will make in your campaign. On top of this, involving dice in character creation just feels right.

Rolling stats generally creates a wider spread of ability scores, which leads to more interesting characters — the very lifeblood of D&D. Unfortauntely, it frequently causes imbalance between the players in a group, and most methods to "fix" less-than-ideal outcomes (such as rerolling low results) end up defeating the purpose of rolling altogether, and turn it into a "win or win bigger" mentality.

Straight Rolling

Rolling straight, or rolling down the line, or honest rolling, means rolling for stats in order — i.e. the first roll is your Strength, the second Dexterity, etc. This is from the old school of rolling stats, and the main benefit is the added element of discovery. As a friend put it: "Who is this person I just rolled?"


Rolling straight also prevents everyone but the wizard from dumping Intelligence. A common refrain.

2. Standard Array or Point Buy

This alternative method to rolling stats (and it is the alternative method, check your PHB!) is neatly positioned to address the primary failing of rolling stats — fairness, or lack thereof. Put plainly, it isnt fun being the person who rolls low, and within the bounded accuracy framework of 5th Edition, a significant gap between the strongest and weakest characters will never be bridged outside of the DM taking pity — which doesn't exactly feel great, either.

Unfortunately, this uniformity is at the expense of rolling dice, and a single fixed array generally results in characters of a particular class looking incredibly similar across adventures, and across tables.


Finally, and this is a very valid point for new players: using the Standard Array is simple. Its very hard to go wrong when using it.


The method presented here is not simple, and thus not suitable for new players. It is intended for tables that desire the randomness of rolling; the fairness of the Standard Array; and the discovery of rolling straight in fun and collaborative way.

Enter: The Snake Draft

The method presented here for collaboratively creating balanced, random, exciting characters is based on the concept of snake drafting.

What is a Snake Draft?

The snake draft is divided into rounds — one round for each ability score. Each player has one pick every round, and makes their first-round pick based on a predetermined order by rolling a d20, with the higher number going earlier. When the first round is over, the player that picked last in the first round picks first in the second round — in other words, the draft snakes back on itself. The player that had the first pick in the first round now has the last pick in the second round and the first pick in the third round as follows:

Draft Pick Order
Player 1 Player 2 Player 3 Player 4
Round 1 1 2 3 4
Round 2 8 7 6 5
Round 3 9 10 11 12
Round 4 16 15 14 13
Round 5 17 18 19 20
Round 6 24 23 22 21

Snake drafting is used in fantasy football leagues, because it allows for a fair and balanced draft — it wouldn't be very fair if the player with the first overall pick was allowed to choose first in every round! While other forms of drafting are employed in other circumstances, such as the NFL and Magic: the Gathering, the fantasy football draft best mirrors our situation: all players beginning from a blank slate, with complete visibility over available options.

How Do We Use This?

Each player rolls stats in order, and adds them to a pool of available stats. For example, if you have a group of four players you will have a pool containing four numbers for each ability score. The players then each roll a d20 to determine the draft order, and start drafting!

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CHARACTER CREATION | DRAFTING STATS
Drafting Stats as a Group by heavyarms

Example Draft

This section illustrates an example draft for stats, using the 4d6k3 method recommended in the Player's Handbook, but the same methodology can be applied to any other method of rolling stats.

Rolled Stats Pool
Ability Score Set 1 Set 2 Set 3 Set 4
Strength 18 15 13 11
Dexterity 14 10 14 12
Constitution 11 13 12 10
Intelligence 11 13 17 12
Wisdom 10 10 17 7
Charisma 14 11 14 14
Total 78 72 87 66
THE DRAFT — REPORTING LIVE!

  • Draft "initiative" rolls: 17, 2, 8, and 9.

  • First round draft order: player 1, player 4, player 3, player 2.

Round 1. Player 1 is up first! That 18 Strength looks so tempting, but they prefer spellcasting. Also, they're a veteran drafter and knows going first also means going last... and doesn't much like the look of that Wis 7. So they choose Wisdom 17. Player 4 can't pass up on that max roll, so snatches up that 18 Strength. The highest score available to player 3 is Int 17, sounds good — wizards are fun! Player 2 has a choice of 15 Str, 14 Dex, and 14 Cha. Because of the snake method they will choose first in round 2. She decides to keep her options open and drafts Dexterity 14.

Round 2. Player 2 is up again, and is already thinking Rogue or Paladin — which means Charisma would be a smart second choice. However, there are three tied Cha rolls, so she decides to gamble on that Strength 15 and lean into paladin. Player 3 (wizard) quickly snaps up the remaining Dexterity 14 to help with their AC. Player 4 snags the Constitution 14, deciding to go all in on fighter or barbarian. Player 1 grabs a Constitution 12, knowing they're picking again at the top of Round 3.

Round 3. Player 1 snaps up Charisma 14 — is it the start of a rush? Player 2 is up last this round and is already sweating. In the meantime, player 4 has decided to play a barbarian and so picks up Dexterity 12 to help his unarmored defense (player 2: phew!) The round closes out with player 3 locking in Wisdom 10, and player 2 snapping up Charisma 14.

The state of play at the end of the third round:

Ability Score Player 1 Player 2 Player 3 Player 4
Strength 15 18
Dexterity 14 14 12
Constitution 12 13
Intelligence 17
Wisdom 17 10
Charisma 14 14
Class — Idea Druid Paladin Wizard Barbarian
Closing Out the Draft

    Round 4. Our paladin is up again, and has a decision to make: does she pick Con 11 — hoping to round it out with a +1 from racial choice — or does she lock in Wis 10? If she ignores Wis, the barbarian might snap it up leaving her with a -2 modifier! She ers on the side of caution and grabs Wisdom 10. Our wizard quickly snaps up the remaining Charisma 14. Next up, the barbarian finds himself locked into his Wis and Cha scores, so instead opts for the highest available Intelligence score of 13 — this is one for the books! He's grinning from ear to ear at the prospect of a locquacious, but witless, barbarian. Player 1 is delighted to pick up Strength 13 (cleric has fallen into their lap), closing out the round.

Rounds 5 and 6 are just mopping up.


The final results of the draft:

Ability Score Player 1 Player 2 Player 3 Player 4
Strength 13 15 11 18
Dexterity 10 14 14 12
Constitution 12 10 11 13
Intelligence 12 11 17 13
Wisdom 17 10 10 7
Charisma 14 14 14 11
Total 78 74 77 74
Class — Final Cleric Paladin Wizard Barbarian
Notes:
  • Our players discovered their character during the draft, but with a greater degree of choice than individual straight rolls.
  • The results are balanced, but more spread than the Standard Array.
  • The party is well-rounded.
  • Everyone had a lot of fun.
  • There were some unexpected outcomes! Con 10 for the paladin, and Int 13 for the barbarian will be interesting!
CHARACTER CREATION | DRAFTING STATS
Drafting Stats as a Group by heavyarms