# Oath of War Whether they fight for tyranny or freedom, justice or power, life or death, all combatants have something that binds them all together: a cause to fight for. Something to ignite their passions and convince them that something is worth giving their life for. By swearing this oath, you exist to create great battles and moments of glory. Because, in war, true heroes emerge and bring great honor to all those around them. #### Tenets of War In order to create glory and experience, the following code must be adhered to. **Violence Versus War.** War is grand and glorious. Killing someone in an alley or poisoning their wine is not. Know the difference, and ensure you do not cross the line. **The Front Lines Await.** There is no honor in waiting behind a barricade. Wade into battle and let your foes taste your fury. **Always Be Prepared.** Those who let their guard down die before they find glory. Always be ready to fight. **Fight The Worthy.** You seek opponents, not victims. Your weapon should only bathe in the blood of those that deserve a glorious death. #### Oath Spells You gain oath spells at the paladin levels listed. | Paladin Level | Spells | |:---:|:-----------:| | 3rd | *shield of faith, zephyr strike* | | 5th | *find steed, spiritual weapon* | | 9th | *aura of vitality, crusader's mantle* | | 13th | *fire shield, guardian of faith* | | 17th | *dominate person, steel wind strike* | ### Channel Divinity Starting at 3rd level, you gain the following Channel Divinity options. **Improved Warfare.** As an action, you can use your Channel Divinity to glean information on a target within 60 feet of you. You learn the creature's type (fiend, celestial, \columnbreak
undead, etc) and what damage resistances, immunities or vulnerabilities it has, if any. **Champion of War.** As a bonus action, you can use your Channel Divinity to bless a creature other than you within 30 feet of you with the power of battle. The creature has advantage on attack rolls until the end of its next turn. ### Aura of Glory Starting at 7th level, you and friendly creatures within 10 feet of you subtract your Charisma modifier from any bludgeoning, piercing or slashing damage they take (a minimum of -1). At 18th level, the range of this aura increases to 30 feet. ### Tides of Battle Starting at 15th level, your energy in combat is everlasting. When you use your Divine Smite using a spell slot of 3rd level or higher, you can regain one expended spell slot. The slot you regain must be of a level lower than the spell slot you use and can't be higher than 3rd level. ### Angel of Honour At 20th level, you can use your action to take the form of an avatar of battle. For 1 minute, you gain the following benefits: - You gain 20 temporary hit points at the start of your turn. - You can make an additional attack whenever you take the Attack action. - Your Strength score increases by 4, to a maximum of 24. Once you use this ability, you can't do so again until you finish a long rest.