My Documents
Support GM Binder!
## Roguish Archetype At 3rd level, a rogue gains the Roguish Archetype feature. The following option is available to a rogue in addition to those offered in the *Player's Handbook*, the Boogeyman also known as Baba Yaga. ### Boogeyman (Baba Yaga) As an Boogeyman, a professional hitman, or a deadly assassin, you're a man-made walking nightmare who stalks those who cower in the light. You rely on quick adaptive strikes, cunning with mind and body to overpower or out-maneuver your enemies. You excel at killing those less quick or strategic, using all and every feature of the battlefield to your advantage. Your accomplishments and kills that dot the scene of your work often leave men cowering in fear, grinning with impression, or amicable with respect. ##### Boogeyman Features | Rogue Level | Feature | |:---:|:---:| | 3rd | Assassin by Name, Point Blank Combat, Improvisational Combat | 9th | Executor's Stride | | 13th | Merciless Termination | | 17th | Opening Massacre | ### Assassin by Name When you choose this archetype at 3rd level, you don a professional name to act as your persona over your own, whether or not it is your true name or not is up to you. Whenever you make a Charisma (Intimidation) check to frighten or dissuade a hostile creature, you treat a roll of 13 or higher on the d20 as an 8. (This is because Wick often attempts to defuse combat scenarios, but still gets into them regardless.) ### Point Blank Combat Starting at 3rd level, you gain a fighting capability unlike any others with your ranged weapons. As a **bonus action**, you can make a **Strength (Athletics)** or **Dexterity (Acrobatics)** check against a creature within reach you can see that isn't incapacitated, contested by the **creature's Strength (Athletics)** or **Dexterity (Acrobatics)** check. If you succeed, this creature does not impose disadvantage on your ranged weapon attack rolls while in close range combat and you can use your sneak attack against the target even if you don't have advantage on it, but not if you have disadvantage on it. If you fail you do not acquire said benefits. Said benefits last until the end of your turn. In addition, creatures do not impose disadvantage on your ranged weapon attack rolls in close range combat if they are afflicted with the following Conditions: Grappled, Prone, or Restrained. \columnbreak ### Improvisational Combat At 3rd level, you gain a finesse with weapons not often wielded by assassins at your status, but are often just as efficient with them. You gain proficiency with improvised weapons, and you can treat them as ***Finesse*** weapons. ### Executor's Stride At 9th level, You do not count Objects or similar physical obstacles as difficult terrain. In addition, when you move more than half your movement on your turn and make a melee attack using your sneak attack against a target, you can impose an additional effect against it using half your attack roll result as the DC. * It must succeed on a Dexterity saving throw or be knocked prone. * It must succeed on a Strength saving throw or be pushed 15 feet away. * It must succeed a Constitution saving throw or have its speed reduced by 15 feet until the end of its next turn. ### Merciless Termination Starting at 13th level, you can use a bonus action to make your next melee attack roll with advantage. On a hit you deal double the amount of Sneak Attack's damage, but the target creature cannot drop below 1 HP. If the damage would drop the target creature below 1 HP, it must make a Wisdom saving throw with the DC being the result the attack roll. On a failure the target is frightened as long as they remain at 1 HP. ### Opening Massacre Starting at 17th level, you herald into fights an initiator of death. As an Action on your turn during the first round of combat, you can make an amount of attacks equal to your Dexterity modifier (minimum 1) against different targets other than ones you have previously attacked during this turn. These attacks can benefit from your Sneak Attack even if you have used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn. Once you use this feature, you can't use this feature again until you finish a long rest.