





Druid:
Circle of the Brew
Druids of this circle focus their attention on the brewing of tea. They seek to use the warmth of fire, the fluidity of water, and the essence of plant leaves to brew different types of tea to produce different effects.
Teamaker
At 2nd level, you gain proficiency with brewer’s supplies and herbalism kits, and add double your proficiency bonus to checks you make with them.
Morning Brew
Additionally at 2nd level, whenever you take a long rest you can brew a pot of tea that contains a number of cups of tea equal to your Wisdom modifier. The brewed tea's effects last until you take another long rest after which the tea becomes nonmagical tea. You choose the type of tea brewed from the tea recipes you know. You know three tea recipes at 2nd level, and learn an additional recipe at 6th, 9th, 12th, and 15th.
Herbal Tea
At 6th level, whenever you cast a spell with a range of self you can also target additional creatures that drank your tea within the last 3 hours.
Cozy Sip
At 10th level, whenever a creature drinks a cup of your tea they gain temporary hit points equal to your level
Peddler of Tea
At 14th level, the number of cups of tea a pot of tea you brew contains increases by three.
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Tea Recipes
You learn tea recipes from the following list:
Iced Tea. A special brew containing crushed ice and frostleaves. Whenever a creature drinks a cup of this they gain resistance to fire damage until they take a long rest.
Hot Brew Tea. A fiery brew containing crushed scorchleaves.Whenever a creature drinks a cup of this they gain resistance to cold damage until they take a long rest.
Red Dragon Tea. A special brew containing powdered red dragon scales. Whenever a creature drinks a cup of this tea they immediately breathe fire, casting Dragon's Breath at 2nd level.
Goodberry Tea. A brew containing dried goodberries. Whenever a creature drinks this they regain 1d4 hit points and don't need to eat or drink for the next 24 hours.
Elderleaf Tea. A brew containing crushed elderleaves. Whenever a creature drinks they gain advantage on the next saving throw they make within the next minute.
Lionberry Tea. A brew containing dried lionberries. Whenever a creature drinks this they become immune to the frightened condition for the next hour.
Algae Tea. A brew containing a certain type of dried algae. Whenever a creature drinks this they gain the ability to breathe underwater for the next hour.
Peppermint Tea. A brew containing peppermint. Whenever a creature drinks this they become immune to the charmed condition.
Sleepytime Tea. A brew containing an herb that helps those that drink it fall asleep. A creature that drinks this must succeed on a Constitution saving throw or be knocked unconscious for 1 minute or until they take damage.
Green Tea. A brew containing several natural herbs. A creature that drinks this tea gains the effects of the spell Speak with Plants for 1 minute.
Scholars Root Tea. A brew containing Scholars Root. Whenever a creature drinks this tea, they can add the brewers Wisdom modifier to Intelligence checks they make for the next minute.
Hunters Leaf Tea. A brew containing Hunters Leaf. Whenever a creature drinks this tea, they gain advantage on all initiative rolls for the next minute.