Sandcarver
legendary battleaxe, requires attunement
Credit: Dark Souls 3, From Software
The familial axe of the Backbreaker line, it has lost its once powerful Amber touch. Perhaps an honorable wielder could restore it to its former glory.
Dormant
In Sandcarver's dormant state,
- You gain a +1 bonus to attack and damage rolls made with this Magic Weapon.
- Attacks made with this weapon deal double damage to buildings and structures.
Awakened
In Sandcarver's awakened state,
- You gain a +2 bonus to attack and damage rolls made with this Magic Weapon.
- Attacks made with this weapon deal double damage to buildings and structures.
- Slow Time: Once per day, you can channel the axe's Amber to slow your perception of time. As an action on your turn, set a timer for five seconds and start it. During this five second period, you may make as many attack rolls as possible against one target within 5 feet, rolling one die at a time. After the timer ends, all attacks made against the target in the five second period are settled as normal.
Exalted
In Sandcarver's exalted state,
- You gain a +3 bonus to attack and damage rolls made with this Magic Weapon.
- Attacks made with this weapon deal double damage to buildings and Structures.
- Your Slow Time feature now lasts ten seconds instead of five. You can extend the length of the timer by an additional five seconds, taking on a level of exhaustion for doing so. You can use this feature until you have reached six levels of exhaustion.
Em's Living Tome
legendary wonderous item, requires attunement
Credit: Final Fantasy Crystal Chronicles, Square Enix
Through the Amber, your once mundane journal now becomes interwoven with the threads of time, allowing you to reach into your past and pull it into the present.
Awakened
In the Tome's awakened state,
- You have a +2 bonus to your Intelligence score, to a maximum of 20.
- Living History: Once per day, you can use the Amber imbued in the Tome to call forth creatures you've documented in the past. As an action on your turn, you can use the Tome to create a number of creatures you've studied and recorded whose total CR adds up to 7. Using concentration, you can control these creatures, and they act on your initiative. These creatures are treated as constructs, and last for 1 minute before falling apart.
Exalted
In the Tome's exalted state,
- You have a +4 bonus to your Intelligence score, to a maximum of 22.
- The maximum CR on your Living History feature is now equal to half your Intelligence score, and creatures formed now last for 10 minutes.
Shield of Mercy
legendary shield, requires attunement
Credit: The Elder Scrolls: Skyrim, Bethesda Softworks
As your shield is touched by the Amber, it becomes imbued with temporal power, allowing you to protect and bolster you and your allies.
Awakened
In the Shield of Mercy's awakened state,
- You gain 1 extra use of your Channel Divinity.
- Rewind: Once per day, you can use the Amber imbued in your shield to prevent you or your allies from making dangerous missteps. When you or an ally within 30 feet of you that you can see is forced to make a Dexterity saving throw, you can use your reaction to move the target to the last position they were in where they would not have to make the saving throw.
Exalted
In the Shield of Mercy's exalted state,
- You gain another extra use of your Channel Divinity.
- Restore: Once per day, you can use the Amber imbued in your shield to reverse the effects of a devastating blow. When you or an ally within 30 feet of you that you can see takes damage, you can use your reaction to negate the damage, by reversing your target's physical state to where it was before the damage was taken.
Chronocloak
legendary wondrous item, requires attunement
Credit: Fortnite, Epic Games
Your cloak is returned to you, now infused with time-warping abilities, that allow you to both act and think faster.
Awakened
In the Chronocloak's awakened state,
- You may add your proficiency bonus to your initiative rolls.
- Precognition: Once per day, you can use the Amber infused in the Chronocloak to see your enemy's movements before they occur. As a bonus action on your turn, you can force a target within 60 feet of you that you can see to take their turn before you. After their turn ends, everything that occured during it is reversed, returning to the state things were before you used Precognition. Damage taken is healed, characters are moved back to their original positions, etc. You may then continue your turn as normal. On the target's turn, they must act exactly as they did during Precogntion, moving, attacking, and casting in the same way and order.
Exalted
In the Chronocloak's exalted state,
- You may add double your proficiency bonus to your initiative rolls.
- Double Time: Once per day, you can use the Amber to increase your relative speed. Take an extra turn.
Band of Lost Memories
legendary ring, requires attunement
Credit: Bleu Royale, crownring.com
As your engagment ring becomes touched by Amber, it grants you newfound strength, restoring to you memories of a past life long gone.
Awakened
In the Band's awakened state,
- You are immune to becoming frightened.
- Relive: Once a day, you can channel the Amber in the Band to relive a lost memory. At the end of your turn, as an action you can become ethereal, as if under the etherealness spell. While ethereal, you relive a warm past memory. At the start of your next turn, the ethereal effect ends, and you have advantage on all Wisdom saving throws for the next 10 minutes.
Exalted
In the Band's exalted state,
- You are proficient in Wisdom saving throws. If you are already proficient, you double your proficiency bonus.
- You may add your proficiency bonus to death saves.