Shovelblades and Relics
A legendary weapon from far off lands has appeared in the worlds of D&D: The Shovelblade! This new weapon has multiple variants, each of a different rarity. Also from these far off lands arrive ancient relics of magical power!
Steel thy shovel, brave adventurers, for these treasures have now been unearthed!
Shovelblades
Shovelblade
Wondrous item, common
This shovel is enchanted with magical durability and sharpness, turning it into a powerful weapon and an effective shovel.
This shovel counts as a weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice). It has the following properties:
Excavate. You can, as an action, move up to a 3-foot cube of loose dirt up to 5 feet away. This has no effect on solid stone.
Knight's Shovelblade
Wondrous item, uncommon
This shovel is enchanted with magic that turns it into an effective weapon, moreso than any traditional blade.
This shovel counts as a weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice), that gains +1 to attack and damage rolls.
Excavate. You can, as an action, move up to a 3-foot cube of loose dirt up to 5 feet away. This has no effect on solid stone.
Shovel Drop. You can make a melee weapon attack against a target. If you succeed, you deal 1d10 piercing damage and jump up into the air 10 feet above the target.
Black Knight's Shovelblade
Wondrous item, rare
This shovel is enchanted with dark magic that makes it an effective weapon and gives it powerful magic properties.
This shovel counts as wa weapon with the heavy and two-handed properties, dealing 1d10 slashing, piercing, or bludgeoning damage (your choice), that gains +2 to attack and damage rolls.
Excavate. You can, as an action, move up to a 3-foot cube of loose dirt up to 5 feet away. This has no effect on solid stone.
Shovel Drop. You can make a melee weapon attack against a target. If you succeed, you deal 1d10 piercing damage and jump into the air 10 feet above the target.
Dark Ball. You can make a ranged weapon attack with the Black Knight's Shovelblade, with a 30/120 foot range, dealing 1d10 force damage on a hit.
Relics
Flare Wand
Wand, uncommon
While wielding this wand, you can cast the firebolt cantrip at will. This wand has 6 charges for use of the following properties:
You can spend 1 charge to cast the burning hands spell from the wand (save DC 15).
You can spend 3 charges to cast the fireball spell from the wand (save DC 15).
You can spend 6 charges to cast the fire storm spell from the wand (save DC 15).
The wand regains 1d4 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Alchemy Coin
Wondrous item, uncommon
You can throw this coin at an enemy, using a 30/120 range, choosing either your Strength or Dexterity to use for making the attack. On a hit, the coin deals 1d4 slashing damage. If you kill a creature with the damage from this attack, roll a d4 and consult the following table:
| d4 | Result |
|---|---|
| 1 | Nothing happens |
| 2 | You gain gold pieces equal to one quarter (rounded down) the killed creature's health point maximum |
| 3 | You gain gold pieces equal to one half (rounded down) the killed creature's health point maximum |
| 4 | You gain gold pieces equal to the killed creature's health point maximum |
Phase Locket
Wondrous item, very rare
This item has 5 charges. You can use an action to expend 1 charge, becoming invulnerable to damage for 1 round.
This weapon regains 1d4+1 expended charges daily at dawn. If you expend the item's last charge, roll a d20. On a 1, the item crumbles into ashes and is destroyed.
Propeller Dagger
Dagger, uncommon
This item has 5 charges. You can choose to expend 1 charge, and fly for 20 feet.
This weapon regains 1d4+1 expended charges daily at dawn. If you expend the dagger's last charge, roll a d20. On a 1, the item crumbles into ashes and is destroyed.