##### The Bloodrager
| Level | Proficiency
Bonus | Features | Rages
/Day | Rage
Damage | Spells
Known |
─Spell Slots per Spell Level─
1st | 2nd | 3rd | 4th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Bloodline, Bloodrage | 2 | +2 | — | — | — | — | — |
| 2nd | +2 | Danger Sense | 2 | +2 | — | — | — | — | — |
| 3rd | +2 | Bloodcasting | 3 | +2 | 3 | 2 | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 3 | +2 | 4 | 3 | — | — | — | — |
| 5th | +3 | Extra Attack, Fast Movement | 3 | +2 | 4 | 3 | — | — | — | — |
| 6th | +3 | Bloodline Feature | 4 | +2 | 4 | 3 | — | — | — | — |
| 7th | +3 | Feral Instinct | 4 | +2 | 5 | 4 | 2 | — | — | — |
| 8th | +3 | Ability Score Improvement | 4 | +2 | 6 | 4 | 2 | — | — | — |
| 9th | +4 | Blood Sanctuary, Additional Cantrip | 4 | +3 | 6 | 4 | 2 | — | — |
| 10th | +4 | Bloodline Feature | 4 | +3 | 7 | 4 | 3 | — | — | — |
| 11th | +4 | Tireless Bloodrage | 4 | +3 | 8 | 4 | 3 | — | — | — |
| 12th | +4 | Ability Score Improvement | 5 | +3 | 8 | 4 | 3 | — | — | — |
| 13th | +5 | Bloody Critical | 5 | +3 | 9 | 4 | 3 | 2 | — |
| 14th | +5 | Bloodline Feature | 5 | +3 | 10 | 4 | 3 | 2 | — |
| 15th | +5 | Persistent Bloodrage | 5 | +3 | 10 | 4 | 3 | 2 | — |
| 16th | +5 | Ability Score Improvement | 5 | +3 | 11 | 4 | 3 | 3 | — |
| 17th | +6 | Bloody Critical (2 dice) | 6 | +4 | 11 | 4 | 3 | 3 | — |
| 18th | +6 | Indomitable Will | 6 | +4 | 11 | 4 | 3 | 3 | — |
| 19th | +6 | Ability Score Improvement | 6 | +4 | 12 | 4 | 3 | 3 | 1 |
| 20th | +6 | Sanguine Paragon | 6 | +4 | 13 | 4 | 3 | 3 | 1 |
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### Bloodcasting
The power infusing your blood allows you to cast and even concentrate on spells while in a seemingly mindless rage. However, you can cast and concentrate on only your bloodrager spells; spells gained from other classes cannot be cast while you are in this state.
#### Spellcasting Ability
Charisma is your spellcasting ability for your bloodrager spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bloodrager spell you cast and when making an attack roll with one.
##### Cantrips (0 level)
- Acid Splash
- Blade Ward
- Booming Blade
- Chill Touch
- Control Flames
- Create Bonfire
- Dancing Lights
- Fire Bolt
- Friends
- Green-Flame Blade
- Gust
- Light
- Mage Hand
- Mending
- Message
- Minor Illusion
- Poison Spray
- Prestidigitation
- Ray of Frost
- Shape Water
- Shocking Grasp
- Sword Burst
- Thunderclap
- True Strike
\columnbreak
##### 1st Level
- Absorb Elements
- Burning Hands
- Cause Fear
- Chaos Bolt
- Color Spray
- Compelled Duel
- Earth Tremor
- False Life
- Feather Fall
- Fog Cloud
- Grease
- Hellish Rebuke
- Ice Knife
- Jump
- Longstrider
- Ray of Sickness
- Searing Smite
- Shield
- Tasha's Hideous Laughter
- Thunderous Smite
- Thunderwave
- Witch Bolt
- Wrathful Smite
- Zephyr Strike
\columnbreak
##### 2nd Level
- Blur
- Cloud of Daggers
- Crown of Madness
- Darkness
- Enhance Ability
- Enlarge/Reduce
- Flaming Sphere
- Gust of Wind
- Hold Person
- Levitate
- Magic Weapon
- Maximilian's Earthen Grasp
- Mirror Image
- Pyrotechnics
- Ray of Enfeeblement
- Scorching Ray
- Shatter
- Silence
- Spider Climb
- Web
##### 3rd Level
- Blink
- Daylight
-
-
- Fear
- Fireball
- Fly
- Gaseous Form
- Haste
- Hypnotic Pattern
- Lightning Bolt
- Protection from Energy
- Sleet Storm
- Slow
- Stinking Cloud
- Wind Wall
##### 4th Level
- Banishment
- Confusion
- Ice Storm
- Phantasmal Killer
- Polymorph
- Sickening Radiance
- Stoneskin
- Storm Sphere
- Vitriolic Sphere
- Wall of Fire
- Watery Sphere