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## Lore Mastery Lore Mastery is an arcane tradition fixated on understanding the underlying mechanics of magic. It is the most academic of all arcane traditions. The promise of uncovering new knowledge or proving (or discrediting) a theory of magic is usually required to rouse its practitioners from their laboratories, academies, and archives to pursue a life of adventure. Known as savants, followers of this tradition are a bookish lot who see beauty and mystery in the application of magic. The results of a spell are less interesting to them than the process that creates it. Some savants take a haughty attitude toward those who follow a tradition focused on a single school of magic, seeing them as provincial and lacking the sophistication needed to master true magic. Other savants are generous teachers, countering ignorance and deception with deep knowledge and good humor. ### Lore Mastery Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill. In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice). ### Worldly Secrets Starting at 2nd level, your voracious appetite for knowledge cannot be satisfied by the arcane alone. Select one of the following options.
***History.*** Whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with any spell from the bard spell list instead. The spell must still be of a level for which you have spell slots. Any bard spell you gain from this feature is considered a wizard spell for you, but other wizards can’t copy bard spells from your spellbook into their own spellbooks. You also gain proficiency in the History skill if you don't already have it. ***Nature.*** Whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with any spell from the druid spell list instead. The spell must still be of a level for which you have spell slots. Any druid spell you gain from this feature is considered a wizard spell for you, but other wizards can’t copy druid spells from your spellbook into their own spellbooks. You also gain proficiency in the Nature skill if you don't already have it. ***Religion.*** Whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with any spell from the cleric spell list instead. The spell must still be of a level for which you have spell slots. Any cleric spell you gain from this feature is considered a wizard spell for you, but other wizards can’t copy cleric spells from your spellbook into their own spellbooks. You also gain proficiency in the Religion skill if you don't already have it. ### Spell Dissection At 6th level, you learn to dissect and reassemble spells in a variety of ways. When you counter or dispel a spell of a level you could cast you know the spell for 10 minutes. It is considered a wizard spell for you and prepared. ### Prodigious Memory At 10th level, you have attained a greater mastery of spell preparation. As a bonus action, you can replace one spell you have prepared with another spell from your spellbook. You can’t use this feature again until you finish a short or long rest. ### Master of Magic At 14th level, your knowledge of magic allows you to duplicate almost any spell. As a bonus action, you can call to mind the ability to cast one spell of your choice from any class’s spell list. The spell must be of a level for which you have spell slots, you mustn’t have it prepared, and you follow the normal rules for casting it, including expending a spell slot. If the spell isn’t a wizard spell, it counts as a wizard spell when you cast it. The ability to cast the spell vanishes from your mind when you cast it or when the current turn ends. You can’t use this feature again until you finish a long rest. ### Credits Art by dleoblack - https://www.deviantart.com/dleoblack/art/Wizard-s-room-596105097 Design by /u/SitkaPad Based on UA by WotC of the same name