Champion of the Undying Light
Art by Kyle Pearson
Inspired by Rob_JL's Green Lantern Warlock Subclass
Rainier, Light Wielder
Medium celestial (angel), lawful neutral
- Armor Class 14 (17 with mage armor)
- Hit Points 171 (18d8 + 90)
- Speed 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA 16 (+2) 18 (+4) 20 (+5) 14 (+2) 18 (+4) 20 (+5)
- Saving Throws DEX +9, CON +10, CHA +10
- Skills Arcana +7, Insight +14, Perception +9
- Damage Resistances force
- Condition Immunities charmed, frightened
- Senses darkvision 120 ft., passive Perception 19
- Languages Celestial, Common
- Challenge 16 (15,000 XP)
Innate Spellcasting. Rainier's innate spellcasting ability is Charisma. She can innately cast the following spells (spell save DC 18), requiring no material components:
At will: mage armor, spiritual weapon (at 4th level, moves 40 ft)
1/day each: crown of stars (deals force damage), investiture of flame, mass cure wounds, power word stun
Spellcasting. Rainier is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:
Cantrips (at will): blade ward, booming blade, eldritch blast, sword burst
1st–5th level (3 5th-level slots): arcane hand, cloud of daggers, daylight, earthbind, hold person, guardian of faith (deals force damage), levitate, resilient sphere, shield, shield of faith, sickening radiance, telekinesis, wall of light
Legendary Resistance (3/Day). If Rainier fails a saving throw, she can choose to succeed instead.
Light's Will. Rainier adds her Charisma and Constitution modifier to any attacks made by her or her constructs that deal force damage (included in the attack).
Actions
Light Spear. Melee Spell Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (1d10 + 10) force damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
Summon Construct. Rainer summons a construct no larger than a 20-foot cube made of light to an unoccupied space within 100 feet of her. The construct has 31 hit points and an AC of 20. As a bonus action, Rainer can move the construct up to 30 feet and make a melee spell attack to a target within 5 feet, dealing 15 (1d10 + 10) force damage on a hit. The construct disappears when it reaches 0 hit points or is more than 100 feet away from Rainier.
Legendary Actions
Rainier can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Rainier regains spent legendary actions at the start of her turn.
At-Will Spell. Rainier casts one of her at-will spells.
Melee Attack. Rainier or one of her constructs makes a melee attack.
Shimmering Shield (Costs 2 Actions). Rainier creates a shimmering, magical field around herself or another creature she can see within 60 feet of it. The target gains a +2 bonus to AC until the end of Rainier's next turn.
Heal Self (Costs 3 Actions). Rainier magically regains 14 (2d8 + 5) hit points.
