Bard College
College of Sermons
Bonus Proficiencies
When you join this college at 3rd level, you gain proficiency in the Religion skill if you do not already.
Domain of Worship
Also at 3rd level, you learn the spells associated with your god. Choose a Domain option from the available list of cleric domains; the spells listed underneath that subclass's Domain Spells feature are added to the list of spells you can learn.
Divine Inspiration
Finally, at 3rd level, you have a touch of divinity within you, like that of the clerics. As a bonus action, you can expend a use of your Bardic Inspiration feature to roll the die; a creature of your choice within 30 feet of you that you can see regains hit points equal to the number rolled
Anoint the Faithful
When you reach 6th level, you can bestow a small divine blessing on your allies. As a bonus action you can touch a willing creature and anoint them for 1 minute.
When you anoint them, you must choose a single ability score. For the next minute, the creature has resistance to radiant damage and advantage on saving throws of that ability score.
You can anoint creatures in this way three times, and regain all three uses upon finishing a long rest.
Channel Devotion: Sermon of the Divine Word
At 14th level . As an action, you can begin to perform this sermon for 1 minute. While performing the sermon you gain the following benefits;
- When a creature attempts to make a weapon attack against they must make a Charisma saving throw against your spell save DC. On a failed save, that creature a cannot target you with an attack until the start of its next turn.
- You can expend any number of your bardic inspiration die as a bonus action to heal an ally that can hear your sermon by twice the amount rolled plus your Charisma modifier.
You can use this feature once per long rest.
Art Credit
- @larianstudios - https://twitter.com/larianstudios/ status/1073623655077294087
- lynlynlora - https://lynlynlora.tumblr.com/post/79663025109