
Bearded Thunder Eel
Medium elemental, neutral
- Armor Class 14
- Hit Points 31 (7d8)
- Speed 20 ft., fly 80ft.
STR DEX CON INT WIS CHA 15 (+2) 19 (+4) 11 (+0) 6 (-2) 11 (+0) 6 (-2)
- Damage Immunities Lightning, Thunder
- Senses Darkvision 120ft. Passive Perception 10
- Languages --
- Challenge 2 (450 XP)
Nimble Flyer. The eel can take the dash or disengage action as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 5 (2d4) lightning damage.
Reactions
Jolting Escape. When a creature makes an attack roll against it, the eel can immediately teleport up to 40 feet away to a unoccupied space it can see with a thunderous boom. The attack automatically misses and each creature within 10 feet of the space the eel left must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one
At a distance, they look like bioluminescent fish swimming through the air. And up close... well, you’re probably not going to see one up close. Bearded Thunder Eels are harder to pin down than a hat in a hurricane.
All art and monster design by Cinder Blocksally.
Twitter @Cinder_blocksal
Instagram @Cinder_Blocksally
Reddit: /r/monstrousanonymous