Emissary of Air
Medium elemental, neutral
- Armor Class 15
- Hit Points 32 (5d8 + 10)
- Speed 0 ft., 90 ft fly.
STR DEX CON INT WIS CHA 6 (-2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
- Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from Nonmagical Attacks
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses Blindsight 60 ft., passive Perception 10
- Languages Auran
- Challenge 3 (700 XP)
Aura of Air. All creatures within 60 ft. of the emissary gain a flying speed of 30ft. Additionally, any creature that can speak a language within the area gains the ability to speak and understand Auran. These effects fade 1 minute after a creature leaves the aura.
Elemental Anchor. The emissary is immune to any spell or effect that would alter its form. Additionally, if a spell or effect would transport the emissary against its will to another plane of existence, it can choose to emerge on the Elemental Plane of Air instead.
Actions
Multiattack. The emissary makes two primordial gust attacks.
Primordial Gust. Ranged Weapon Attack: +7 to hit, range 150/600, one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Disperse (Recharge5-6). Each creature of the emissary's choice within 60 ft. of it must succeed on a DC 13 strenght saving throw, or its flying speed (if any) is reduced to 0 until the end of its next turn and it is pushed back 60 ft. On a success, it is pushed back 30 ft.
The Lords of the Elemental planes of air only send their emissaries to the material realm in the most dire of circumstances. If you happen to spot this swirling mass of wind and primordial energy drifting across the summer sky, pray that it is there to seek aid - not to declare war.
All art and monster design by Cinder Blocksally.
Twitter @Cinder_blocksal
Instagram @Cinder_Blocksally
Reddit: /r/monstrousanonymous
