Aasimar Subrace
Balance Aasimar
Some aasimar are born of celestial entities that are less concerned with rigid order or chaotic freedom, instead working to find a middle ground between the two. Their offspring are healers and warriors, leaders unafraid of either welcoming a friend with open arms or taking war to a foe.
Ability Score Increase. Your Wisdom score increases by 2 and your Dexterity score increases by 1. This replaces the base Ability Score Increase of other aasimar.
Alignment. Balance aasimar, unsurprisingly, are more aligned with neutrality than other aasimar, but most are still forces of good in the world.
Trance. You don't need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefits that most people do from 8 hours of sleep. This replaces your healing hands racial feature.
Cosmic Shape. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing two powerful magical arms to unfold from your back. With these arms you can counteract the harm in a creature's past and guard it from pain in the future.
Your transformation lasts for 1 minute or until you use a bonus action to end it. For each pair of magical arms you have, you gain a pool of 5 points of healing energy and 5 temporary hit points. As a bonus action, you can transfer an equal number of each to a creature within 10 feet of you. Once the energy from this pool has been spent or your transformation ends, it is not regained until you complete a long rest.
In addition, each of your hands holds an incorporeal weapon or strikes with metaphysical force. Once on each of your turns, you can deal extra force damage to one target when you deal damage to it with an attack or a spell. Each pair of arms does 4 points of force damage.
As your power increases, more pairs of arms can be manifested at once, as shown on the table below. Magical arms cannot be used to do anything else that would require any kind of action, nor do they give a bonus to any ability scores or checks. Your natural arms do not count towards the total when calculating healing, temporary hit points, or damage.
You can use this feature once, after which you must complete a long rest before you can do so again.
| Level | Extra Arm Pairs |
|---|---|
| 3rd | 1 |
| 7th | 2 |
| 11th | 3 |
| 15th | 4 |
| 19th | 5 |
Art: 'Falsegod' by @cbedfordart
Design by @bonelace
Balance aasimar are descended from unnamed neutral good celestials rather than angels. The supernatural beings of Hindu/Vedic stories are the origin of the term deva, and your angelic guide can use the stats of the creature of the same name if needed. For example, instead of Barachiel the golden angel, you'd have Abhidyu, a four-armed deva.