Bramble Walker
Large fey, chaotic neutral
- Armor Class 12 (17 while rooted)
- Hit Points 76 (9d10 + 27)
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+3) 15 (+2) 16 (+3) 12 (+1) 16 (+3) 10 (+0)
- Saving Throws Str +6, Wis +5
- Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks.
- Damage Immunities poison
- Condition Immunities exhaustion, poisoned, prone, unconconsious
- Senses Darkvision 60 ft., tremorsense 120 ft. while rooted, passive Perception 13
- Languages Understand Sylvan but cannot speak
- Challenge 4 (1,100 XP)
Forest Camouflage . The walker has advantage on Dexterity (Stealth) checks made to hide in wooded terrain.
Take Root. As an action, the walker plants itself in the ground as enormous branches sprout out from its back. Its size becomes huge, its movement speed becomes 0, it gains a +5 to its AC and makes all dexterity saving throws at disadvantage. While rooted, the walker is immune to abilities or effects that would move it. While it remains motionless, creatures had disadvantage on checks made to determine its true form. These features remain until it uses an action to shed its branches and stand up.
Actions
Multiattack. The walker makes 4 thorny vine attacks or 3 branch slam attacks while rooted.
Thorny Vine. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Branch Slam (Only While Rooted). Melee Weapon Attack: +5 to hit, reach 15ft., one target. Hit: 18 (3d10 + 3) bludegoning damage and the target must make a strength saving throw DC 14 or be knocked prone.
While hiking through the dense underbrush of the Wandering Woods, it is best to tread lightly. Be respectful of the space as if every tree is watching. Some of them certainly are.
All art and monster design by Cinder Blocksally.
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