Tigolin
Large monstrosity, unaligned
- Armor Class 14 (natural armor)
- Hit Points 52 (7d10 + 14)
- Speed 30 ft.
STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 12 (+2) 5 (-3) 15 (+2) 7 (-2)
- Skills Athletics +7, Perception +5
- Senses Darkvision 60 ft., passive Perception 15
- Languages --
- Challenge 3 (700XP)
Armor Plated Hide. If the tigolin takes bludgeoning, piercing, or slashing damage that is less than or equal to 5, it takes no damage, instead.
Lumbering Form. The tigolin can attempt to enter the space of a creature that is medium or smaller as a part of its movement. The creature must make an opposed Strength (athletics) check or be pushed back 5ft.
Actions
Multiattack. The tigolin makes two attacks, one with its bite and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 5) piercing damage.
Tail Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) bludgeoning damage. The target must make a DC 12 Strength saving throw or be knocked prone.
All art and monster design by Cinder Blocksally.
Twitter @Cinder_blocksal
Instagram @Cinder_Blocksally
Reddit: /r/monstrousanonymous
Tigolin often stroll right into a village, completely ignoring any Townsfolk's attempts to scare them off. They will casually dine on cattle, goats, and grain as peasants jab at them with blades. When the tigolin have eaten their fill, they will saunter back into the woods as casually as they had when they wandered in.
