In the Bogs of Willomyre, where globuls of light swim through mossy branches - beware what lays in wait below the water. Though it speaks through the voices of the dead, the bolotnik has neither their patience nor mercy.
All art and monster design by Cinder Blocksally.
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Bolotnik
Medium monstrosity, neutral evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d8 + 30)
- Speed 30 ft., swim 60 ft.
STR DEX CON INT WIS CHA 19 (+4) 16 (+3) 16 (+3) 7 (-2) 13 (+1) 11 (+0)
- Skills Athletics +7, Deception +3, Perception +4
- Damage Immunities poison
- Condition Immunities poisoned
- Senses passive Perception 14
- Languages --
- Challenge 5 (1,800 XP)
Ambush Predator. If the bolotnik surprises a Medium or smaller creature and hits it on its first turn in combat, the creature is restrained (escape DC 15). While restrained in this way, it is considered to be suffocating.
Amphibious. The bolotnik can breathe air and water.
Natural Camouflage. The bolotnik has advantage on stealth checks while it is submerged in water.
Voice Mimicry. The bolotnik can mimic sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check opposed by the bolotnik's Charisma (Deception) check. The bolotnik speaks no language. When it mimics a voice, it has no comprehension of the words being spoken.
Unnatural Strength. The bolotnik takes no movement penalty for dragging a Medium or smaller creature that it has grappled.
Actions
Multiattack. The bolotnik makes two claw attacks. It can use its bite attack in place of one claw attack if available.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit 14 (2d8 + 4) slashing damage and the target is grappled (escape DC 15). The bolotnik has two claws.Once a creature is grappled, it cannot use the same claw on a different target.
Cursed Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one grappled target. Hit 12 (2d6 + 4) piercing damage and the target must make a constitution saving throw DC 15 or take an additional 24 (7d6) poison damage, or half on a success. An evil humanoid slain by this attack rises after 24 hours as a will-o-wisp.