Celestial Odobenus

by Cinder Blocksally

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Celestial Odobenus

Huge celestial, chaotic good


  • Armor Class 15 (natural armor)
  • Hit Points 200 (16d12 + 96)
  • Speed 20 ft., fly 60 ft. (hover)

STR DEX CON INT WIS CHA
19 (+4) 9 (-1) 23 (+6) 10 (+0) 14 (+2) 20 (+5)

  • Saving Throws CON +10, WIS +6, CHA +9
  • Skills Animal Handling +6, Insight +6, Performance +9
  • Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks.
  • Damage Immunities Radiant
  • Condition Immunities charmed, frightened, prone
  • Senses Darkvision 120ft., truesight 30ft, passive perception 12
  • Languages Understands all but cannot speak
  • Challenge 12 (8,400XP)

Innate Spellcasting. The Celestial Odobenus' innate spellcasting ability is Charisma (spell save DC17) It can cast the following spells without requiring any material components:

At will: calm emotions, levitate (No concentration required)

3/Day: cure wounds (3rd level), lesser restoration, daylight,

Once per day each: greater restoration, revivify

Legendary Resistance (2/day). If the Celestial Odobenus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Celestial Odobenus has advantage on saving throws against spells and other magical effects

Magic Weapons. The Celestial Odobenus' attacks count as magical attacks.

Actions

Multiattack. The Celestial Odobenus makes three attacks; two with its tusks and one with its tail.

Tusks. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit 10 (2d6 + 4) piercing damage.

Tail Club. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit 19 (3d10 + 4) bludgeoning damage and 1d10 radiant damage.

Legendary Actions

The Celestial Odobenus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Celestial Odobenus regains spent legendary actions at the start of it's turn.

Everyone Floats. The Celestial Odobenus casts levitate (no concentration required.)

Tail Club. Melee Weapon Attack: +8 to hit, reach 15ft, one target. Hit 19 (3d10 + 4) bludgeoning damage and 1d10 radiant damage.

Larger than a war elephant and more playful than a puppy with a garden garden hose - Celestial Odobenus spend most of their time making unknowing creatures float, and laughing at the inevitable befuddlement that ensues.


All art and monster design by Cinder Blocksally.

Twitter @Cinder_blocksal

Instagram @Cinder_Blocksally

Reddit: /r/monstrousanonymous


 

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