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___ ___ > ## Celestial Odobenus >*Huge celestial, chaotic good* > ___ > - **Armor Class** 15 (natural armor) > - **Hit Points** 200 (16d12 + 96) > - **Speed** 20 ft., fly 60 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|19 (+4)|9 (-1)|23 (+6)|10 (+0)|14 (+2)|20 (+5)| >___ > - **Saving Throws** CON +10, WIS +6, CHA +9 > - **Skills** Animal Handling +6, Insight +6, Performance +9 > - **Damage Resistances** Necrotic; Bludgeoning, Piercing, and Slashing damage from Nonmagical attacks. > - **Damage Immunities** Radiant > - **Condition Immunities** charmed, frightened, prone > - **Senses** Darkvision 120ft., truesight 30ft, passive perception 12 > - **Languages** Understands all but cannot speak > - **Challenge** 12 (8,400XP) > ___ > ***Innate Spellcasting.*** The Celestial Odobenus' innate spellcasting ability is Charisma (spell save DC17) It can cast the following spells without requiring any material components: > >***At will:*** *calm emotions*, *levitate* (No concentration required) > >***3/Day:*** *cure wounds (3rd level)*, *lesser restoration*, *daylight*, > >***Once per day each:*** *greater restoration*, *revivify* > > ***Legendary Resistance (2/day).*** If the Celestial Odobenus fails a saving throw, it can choose to succeed instead. > > ***Magic Resistance.*** The Celestial Odobenus has advantage on saving throws against spells and other magical effects > > ***Magic Weapons.*** The Celestial Odobenus' attacks count as magical attacks. > > ### Actions > ***Multiattack.*** The Celestial Odobenus makes three attacks; two with its tusks and one with its tail. > > ***Tusks.*** *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit* 10 (2d6 + 4) piercing damage. > > ***Tail Club.*** *Melee Weapon Attack:* +8 to hit, reach 15 ft., one target. *Hit* 19 (3d10 + 4) bludgeoning damage and 1d10 radiant damage. > > ### Legendary Actions > The Celestial Odobenus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Celestial Odobenus regains spent legendary actions at the start of it's turn. > > ***Everyone Floats.*** The Celestial Odobenus casts *levitate* (no concentration required.) > > ***Tail Club.*** *Melee Weapon Attack:* +8 to hit, reach 15ft, one target. *Hit* 19 (3d10 + 4) bludgeoning damage and 1d10 radiant damage.
>Larger than a war elephant and more playful than a puppy with a garden garden hose - Celestial Odobenus spend most of their time making unknowing creatures float, and laughing at the inevitable befuddlement that ensues.
>All art and monster design by Cinder Blocksally. > >Twitter [@Cinder_blocksal](https://twitter.com/Cinder_BlockSal) > > Instagram [@Cinder_Blocksally](https://www.instagram.com/cinder_blocksally/) > >Reddit: [/r/monstrousanonymous](https://www.reddit.com/r/MonstrousAnonymous/)