Equalizer Drone

by Cinder Blocksally

Search GM Binder Visit User Profile

Equalizer Drone

Small construct, lawful neutral


  • Armor Class 13 (natural armor)
  • Hit Points 44 (8d6 + 16)
  • Speed 20 ft., fly 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 10 (+0) 12 (+1) 10 (+0)

  • Skills Perception +3
  • Senses truesight 120 ft., passive Perception 13
  • Languages Modron
  • Challenge 1 (200 XP)

Axiomatic Mind. The drone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration. If the drone dies, its body disintegrates into dust, leaving behind anything it was carrying.

Actions

Assertive Shove. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 +2) bludgeoning damage and the target must make a wisdom saving throw DC 13 or have disadvantage on its next attack roll.

Equalize. As an action, the drone can active an equalizing aura extending out from it in a 60 ft., radius. Whenever a creature makes a wisdom, intelligence, or charisma ability check within the aura, the drone can choose for the outcome to be 10, regardless of dice or modifiers. The aura lasts until the drone chooses to deactivate it with an action.

Even the keenest eye and most silver of tongues will find themselves stupefied and bumbling when attempting any shenanigans in the presence of an Equalizer Drone. The Cog’s Hall of Justice is littered with the dang things.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.