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# Vow of Poverty for 5th Edition D&D
Vow of Poverty is an optional additional feature that you can apply to any character. When you take a vow of poverty, you must never own more than the following possessions: * a simple set of clothing (plus sandals or shoes and possibly a hat) * a bowl * a blanket * a sack * a sling and up to 20 bullets * a club or quarterstaff * a holy symbol, druidic focus, or musical instrument * a waterskin and one day's worth of food * any one other item. All but one of these items must be of plain and simple make; one of your possessions can be of some monetary value (often an heirloom of religious significance or sentimental value). You may not keep - or even handle - gold or platinum or gems, and you may not keep more than 5gp worth of other coins. You may not carry wealth or items worth more than 50gp total that belong to others, and you may not use any items that belong to others while carrying them. You are allowed to accept charity from others in the form of consumables (food, water, potions, spell components, or other things that become useless once used) so long as you use them immediately when you receive them. You may never accept wealth or reusable items.
In exchange for upholding this vow, you gain the following features: ### Ascetic Defense When you are not wearing armor or using a shield, your Armor Class equals 10 + your Dexterity Modifier + your Proficiency Bonus. ### Ascetic Combat You can use Dexterity or Strength for the attack and damage rolls of your unarmed strikes, clubs, quarterstaffs, and slings. You can roll a d6 in place of the normal damage of any of these weapons. This die becomes a d8 at 5th level, a d10 at 11th level, and a d12 at 17th level. At 6th level, your unarmed strikes, club, quarterstaff, and sling attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. ### Ascetic Sustenance Your asceticism gradually allows you to sustain yourself on will alone. At 5th level, you no longer need to eat. In addition, you become immune to the effects of being in a hot or cold environment, and can exist comfortably in conditions between -50°F and 140°F. At 10th level, you no longer need to drink. In addition, you become immune to disease and poison. At 15th level, you no longer need to breathe. In addition, you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. ## Broken Vow If you ever voluntarily break your vow, you lose all of your Ascetic features until you undergo an _atonement_ ritual. You do not lose your Ascetic features if you break your vow involuntarily (unknowingly, through magical compulsion, etc.) provided you were sincerely doing your best to uphold your vow.