

Barbarian: Path of the Behemoth
Whether through otherworldy influences or sheer force of nature, Barbarians on the Path of the Behemoth start to become more monster than man. They develop inhuman strength and insatiable hunger. Fueled by primal instinct, they leap through battle, hurling their enemies like rag dolls and leaving the half eaten dead in their wake.
Ravenous Leap
Starting when you choose this path at 3rd level, your bloodlust propels you forward in battle. While raging, whenever you reduce a creature to 0 hit points or score a critical hit with a melee weapon attack on your turn, as a bonus action you can jump up to half your movement speed toward a creature you can see. At any point during this jump, you can attempt to grapple a creature. If you grapple a creature during the jump, you carry it with you to where you end the jump. This jump doesn't provoke opportunity attacks.
Unnatural Grasp
Starting at 3rd level, when you have at least 1 hand free, you gain a climb speed equal to your movement speed. Additionally, when you have a creature grappled, you have no movement penalty for dragging or carrying the creature so long as it is the same size category as you or smaller.
Feast of Flesh
Beginning at 6th level, you’re able to restore yourself in combat on the flesh of your fallen enemies. While raging, as a bonus action, you can eat part of a Small or larger creature that has died within the last minute. When you do, you gain temporary hit points equal to your Barbarian level + your rage damage bonus. They last until your rage ends. You can use this ability only once each time you rage.
Instinctual Understanding
Beginning at 10th level, you have mastered efficiently communicating in primal ways. You gain the ability to use body language to communicate simple ideas and feelings to creatures that don’t have a language, as well as understand them in turn. In addition, you have advantage on Wisdom (Animal Handling), Wisdom (Insight) checks when interacting with creatures who do not have a language.
Colossal Rage
Beginning at 14th level, your force knows no bounds. When you enter a rage, your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category - from Medium to Large, for example. If there isn't enough room for you to double your size, you attain the maximum possible size in the space available. Your weapons also grow to match your new size. While your weapons are enlarged, your attacks with them deal 1d4 extra damage.
Additionally, when you take the Attack action on your turn while you have a creature grappled that is one size smaller than you or smaller, you can forgo one of your attacks to throw the creature 30 feet in any horizontal direction. If the thrown target collides with an object or another creature, both the thrown creature and what it collided with take 1d6 bludgeoning damage for every 10 feet the target was thrown before the impact, and the thrown creature becomes prone. A creature can make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) to avoid the thrown target, taking no damage and avoiding the collision on a successful save, or taking the damage and becoming prone on a failed save.
Barbarian: Path of the Behemoth
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