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# Wizard: The {ClassName} How does magic work at its most fundamental level? This is a question that is constantly on the minds of the {ClassName}s. Dedicated to their experiments and pursuit for knowledge, they often end up as researchers and professors in Wizard schools. However, in order to investigate new and novel hypothesis, a number of {ClassName}s have chosen to go on adventures and expand their horizons. Some have a thesis they wish to prove, while others are on a quest to decide on their research topic. Either way, they are always observing, contemplating, and learning something new from their experiences. Who knows; perhaps one of their observations might lead to a breakthrough. ## Master Scholar Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. You are proficient in two additional skills from the Wizard skill list. If you are not yet proficient in Arcana, it must be one of your choices. In addition, you have a number of {PointName}s equal to half your Wizard level (rounded up). You can spend 1 {PointName} to re-roll an Intelligence check that you fail. If you do so, you must use the new roll. When you finish a long rest, you regain your spent {PointName}s. ## Rigorous Study Starting at 2nd level, your arcane studies are starting to bear fruit. You learn one Wizard cantrip of your choice. This cantrip does not count against your number of known cantrips. You may also add one Wizard spell of your choice to your spell book. This bonus spell must be a level for which you have spell slots, as shown on the Wizard table. Each time you gain a level in the Wizard class thereafter you may add another bonus spell to your spell book, following the same restrictions. ## Intellectual Savant At 6th level, you are able to recognize the subtlest of patterns and use it to your advantage. Add your proficiency bonus to the number of spells you can prepare. In addition, as a reaction you can spend 2 {PointName}s to add your Intelligence modifier to a saving throw that you fail, potentially changing the outcome.
> ##### Credits > * Created by Sagittaeri > * Art by woong seok Kim > * Inspired by various homebrew Lore Wizards \columnbreak ## Research Thesis At 10th level, you have made great headway into your topic of interest. Your proficiency bonus is doubled for Intelligence (Arcana) checks. If it is already benefiting from a similar feature, such as Expertise, you do not receive this bonus. In addition, choose another Intelligence skill for which you are proficient. You become a leading expert in the following creature types depending on your choice: - **History:** Dragon, Giant, Humanoid. - **Investigation:** Aberration, Construct, Elemental, Ooze. - **Nature:** Beast, Fey, Monstrosity, Plant. - **Religion:** Celestial, Fiend, Undead. As a bonus action, you can spend 2 {PointName}s to deduce information from a creature you can see whose type you are an expert on. You must first roll an Intelligence check. If you succeed, you learn its resistances, immunities, vulnerabilities, AC, ability scores, skills, and saving throws. If you fail, you only learn its resistances and immunities. The DC is equal to the creature's CR. ## Prodigious Memory At 14th level, your ability to recall spells is unparalleled. As a bonus action, you can spend 3 {PointName}s to replace one spell you prepared with another spell from your spell book. In addition, if you see and hear the casting of a Wizard spell within 60 feet of you (including from a scroll or magic item), you may attempt to scribe it into your spell book following the “Copying a Spell into the Book” rules and restrictions, as long as you begin within 24 hours and succeed an Intelligence (Arcana) check. The DC is 20 + the spell’s level.
\pagebreak > ##### Changelog > * **1.0:** More balance tweaks: Scholar Points now equal to half Wizard level rounded up, Prodigious Memory's "swap-a-spell" now uses Scholar Points, and clearer restrictions on "scribe-a-spell" in Prodigious Memory. > * **0.5:** Minor balance tweaks: Scholar Points now equal to proficiency bonus, Intellectual Savant and Research Thesis now costs 2 Scholar Points to use, and Prodigious Memory spell scribing is now scaled a bit better. > * **0.4:** Renamed class to The Academic. Swapped Arcane Formula for the new Research Thesis feature. > * **0.3:** Swapped shape and damage type {PointName} cost in Arcane Formula. Also removed "Arcane Recovery restores {PointName}s" but added Expertise in Arcana. > * **0.2:** Use INT modifier for {PointName}s instead of arbitrary table, as it's more. thematic and it's affected by INT curses etc. Also, swapped out INT skill expertise for saving throw bonus in Intellectual Savant to prevent 100% lore recall success scenario, and also to give subclass one much needed combat boost. > * **0.1:** Initial design.