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Wizard: The {ClassName}
How does magic work at its most fundamental level? This is a question that is constantly on the minds of the {ClassName}s. Dedicated to their experiments and pursuit for knowledge, they often end up as researchers and professors in wizard schools. However, in order to investigate new and novel hypothesis, a number of {ClassName}s have chosen to go on adventures and expand their horizons. Some have a thesis they wish to prove, while others are on a quest to decide on their research topic. Either way, they are always observing, contemplating, and learning something new from their experiences. Who knows; perhaps one of their observations might lead to a breakthrough. ## Master Scholar Starting at 2nd level, you become a compendium of knowledge on a vast array of topics. You gain proficiency in Arcana and one other skill from the wizard skill list. If you are already proficient in Arcana you may choose another from the same list. In addition, you have a number of {PointName}s equal to your wizard level. You can spend 1 {PointName} to re-roll an Intelligence check that you fail. If you do so, you must use the new roll. When you finish a long rest, you regain your spent {PointName}s. ## Rigorous Study Starting at 2nd level, your arcane studies are starting to bear fruit. You learn one wizard cantrip of your choice. It does not count against your number of known cantrips. You may also add one wizard spell of your choice to your spell book. This bonus spell must be a level for which you have spell slots, as shown on the Wizard table. Each time you gain a level in the wizard class thereafter you may add another bonus spell, following the same restrictions. ## Outside the Box At 6th level, you are adept at coming up with unconventional ways to organize information and solve problems. Add your proficiency bonus to the number of spells you can prepare. In addition, when making a saving throw and after knowing its outcome, as a reaction you can spend {PointName}s up to your Intelligence modifier to add an equivalent bonus to the roll, potentially changing its outcome.
> ##### Credits > * Authored by Sagittaeri > * Art by woong seok Kim > * Created with generous feedback from Drazillion, Brewin and /u/UnearthedArcana > * Inspired by various homebrew Lore Wizards \columnbreak ## Research Thesis At 10th level, you have made great headway into your topic of interest. Your proficiency bonus is doubled for Intelligence (Arcana) checks. If it is already benefiting from a similar feature, such as Expertise, you do not receive this bonus. In addition, you may choose one spell in your spell book to research. When casting a spell you are currently researching, you may augment it using the Metamagic feature from the Sorcerer class. All Metamagic options are available for that spell, and you use {PointName}s instead of Sorcery Points and Intelligence modifier instead of Charisma modifier. When you finish a long rest, you may change the spell you are researching to another in your spell book. ## Prodigious Memory At 14th level, your ability to recall spells is unparalleled. As a bonus action, you can spend {PointName}s to replace one spell you prepared with another spell from your spell book. The number of {PointName}s spent must be equal to the spell level being recalled. In addition, if you see and hear the casting of a wizard spell within 60 feet of you (not from an innate ability, scroll or magic item), you may attempt to scribe it into your spell book following the “Copying a Spell into the Book” rules and restrictions, as long as you begin within 24 hours and succeed an Intelligence (Arcana) check. The DC is 20 + the spell level.
\pagebreak > ##### Changelog > * **2.0:** A new variant with better balance overall. Research Thesis is changed from information-providing to spell-specific metamagic. > * **1.1:** Better flavour text for Intellectual Savant, which is now named Outside the Box. Also DC for Research Thesis changed to 10+ 1/2 CR rounded down. > * **1.0:** More balance tweaks: {PointName}s now equal to half Wizard level rounded up, Prodigious Memory's "swap-a-spell" now uses {PointName}s, and clearer restrictions on "scribe-a-spell" in Prodigious Memory. > * **0.5:** Minor balance tweaks: {PointName}s now equal to proficiency bonus, Intellectual Savant and Research Thesis now costs 2 {PointName}s to use, and Prodigious Memory spell scribing is now scaled a bit better. > * **0.4:** Renamed class to The Academic. Swapped Arcane Formula for the new Research Thesis feature. > * **0.3:** Swapped shape and damage type {PointName} cost in Arcane Formula. Also removed "Arcane Recovery restores {PointName}s" but added Expertise in Arcana. > * **0.2:** Use INT modifier for {PointName}s instead of arbitrary table, as it's more. thematic and it's affected by INT curses etc. Also, swapped out INT skill expertise for saving throw bonus in Intellectual Savant to prevent 100% lore recall success scenario, and also to give subclass one much needed combat boost. > * **0.1:** Initial design.