Variant Minotaur Race: Airut

by DragonZaid

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Variant Minotaur Race: Airut

The following is a Dungeons & Dragons 5th edition homebrew race based on the race of creatures from RuneScape. The original concept and images are property of Jagex, Ltd.

The Airut Race

Airut are strange boar-like humanoid creatures that somewhat resemble the minotaur. Their bizarre mouths, many horns, and bulkier physique, however, distinguish them. They are cruel, chaotic creatures that take great pleasure in combat. They are proud warriors who love not only to brawl and battle with one another, but to pulverize their enemies in combat. They praise a powerful godly beast by the name of Tuska. This goddess shares not only their boar-like appearance, but their viciousness and lack of sympathy for their foes. If enough Airut gather together, they can summon Tuska in order to crush their enemies with ease.

Appearance

Airut are similar in appearance to the Minotaur, but actually bear more resemblance to the boar than to the bull. They have between four and six front-curving horns, one larger pair sprouting from just behind the eyes, and one to two smaller pairs along the side of the jaw. They have strange mouths with mandible-like flaps that open laterally, revealing their small pointed teeth within. Most Airut wear masks fashioned from poorly welded together bits of metal; they are better warriors than smiths. Their heads are small in comparison to their massive bodies, even wider and bulkier than most Minotaurs. They have massive, bulging necks, a huge torso, bulky arms, large hands, and small, thinner legs. Their skin is either a pale purple or tan color, and they have no hair, but they usually cover their bodies partly with crude clothing made from black fur around their chest, back, hands, and waist. Airut can walk on all fours or bipedally. Their movement on all fours is similar to that of an ape's, curling their hands into fists and putting the majority of their weight on their forelimbs.

"It's been a week or so since the arrival of the beast, and there are hundreds of them now. Some Naragi in the camp are calling them Airut' - since they wear masks, like the warrior Airut from our histories. The Airut have been attacking the camp, killing our people, and we've been fleeing when we can. It does not help. The first Airut was a harbinger: now they are flooding into our world.


Some of us have been tasked with scout duty, trying to anticipate their attacks. I am one of them, and I was among those who made the latest discovery. Through the Airut's portal, a new breed of their race appeared, dressed in furred robes, carrying a staff. They looked something like priests, and their leader - her face without a mask - gathered the Airut about her. She raised her staff and shouted, in a language that our light-weaver twisted and reformed as: 'Tuska will eat of them, and they will be of Tuska! They will fill the belly of a god! This is the gift of Tuska!' The leader then led the Airut in a chant of 'Tus-ka, Tus-ka, Tus-ka', waving her arms to encourage them to shout louder and louder."

Airut Names

Airut use a single given name, typically of just one or two syllables.

Typical Airut names: Cormes, Durzag, Krar, Tuz.

Airut Traits

     Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Age. Airut reach adulthood around 20 years old, and can live up to around 80 years old.

Alignment. Most Airut are chaotic in nature, and typically range from neutral to evil.

Size. Airut are similar in size to minotaurs, but are considerably more bulky. They are between 6 and 8 feet tall when standing on their hind legs, and weigh between 400 and 500 pounds. Your size is Medium.

Speed. Your base walking speed is 30 ft.

Horns. Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.

All Fours. You can drop down on your hands and feet, running quadrupedally, in order to move incredibly quickly. While both of your hands are free during your turn, your movement speed increases by 10, and you can take the Dash action as a bonus action

Relentless Strikes. When you take the attack action on your turn, you can beat your chest and let out a ferocious roar before unleashing a relentless flurry of powerful unarmed strikes. You attack with blinding speed, using your hands, feet, head, and horns⁠—whatever is available—to pulverize your foe. When you do this, replace the damage roll of one of your melee weapon attacks with 3d4 + your Strength modifier. Once you use this ability, you can't use it again until you complete a short or long rest.

Menacing. You have proficiency in the Intimidation skill.

Hybrid Nature. You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Languages. You can speak, read, and write Common and one other language of your choice.