Handing some berk a blade doesn't make him a true warrior. Fighters with real talent, style, and skill are just as rare as any other type of blood.
Though they haven't got more than finger paints, the best fighters have a knack for survival. More important, they know when not to fight, and how to win a confrontation without ever lifting a sword.
Once you cast a spell using this feature you can’t cast it this way again until you finish a short or long rest. #### Rounder At 7th level, you've got the hang of moving about in the radically different planes. You ignore difficult terrain, and have advantage on saving throws from planar effects.
See the "Planar Travel" section in chapter 2 of the Dungeon Master's Guide for examples of planar effects. #### Basher At 10th level, you have enough experience fighting planar creatures to overcome magic resistance. When you hit a creature with a weapon attack, any ongoing spells or effects which improve their AC end, and they cannot gain advantage on saving throws against spells until the end of your next turn. #### Blood on the Make At 15th level, You know the chant ful well. You have advantage on persuasion and insight checks when talking with Abberations, Celestials, Elementals, Fey, Fiends, and humanoids non-native to the prime material. \columnbreak