In addition, when you cast this spell with a 3rd-level or higher spell slot, you can create a Large shadow monster. When you cast this spell with a 6th-level or higher spell slot, you can create a Huge shadow monster. This doesn’t affect its hit points, but a Large shadow monster has a carrying capacity of up to 400 pounds, and a Huge shadow monster has a carrying capacity of up to 1,200 pounds and has a reach of 10 feet. Finally, you can give the shadow monster extra traits when you cast this spell with a 4th- or 5th-level spell slot (1 trait), a 6th- or 7th-spell slot (2 traits), or with an 8th- or 9th-level spell slot (3 traits). Each trait can only be chosen once. Choose from the following traits: \columnbreak ___ > ## Shadow Monster >*Medium construct, unaligned* > ___ > - **Armor Class** 12 plus the creator’s proficiency bonus > - **Hit Points** equal to the creator’s maximum hit points > - **Speed** 40 feet or 0 feet, swim 40 feet >___ >| STR | DEX | CON | INT | WIS | CHA | >| :---: | :---: | :---: | :---: | :---: | :---: | >| 10 (+0) | 14 (+2) | 10 (+0) | 5 (-3) | 8 (-1) | 5 (-3) | >___ > - **Damage Vulnerabilities** radiant > - **Damage Immunities** poison, psychic > - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, poisoned, unconscious > - **Senses** darkvision 60 ft., passive Perception 9 > - **Languages** can’t speak but understands one of its creator’s languages. > ___ > ***Beast of Burden.*** The shadow monster has a carrying capacity of 200 pounds. > > ***False Appearance.*** The shadow monster appears to be a normal creature. It requires an Intelligence (Investigation) check to determine that it’s not a real creature. The DC is equal to the caster’s spell save DC. > > ***Shadow Sight.*** Magical darkness doesn’t impede the shadow monster’s darkvision. > > ### Actions > ***Shadow Attack.*** *Melee Weapon Attack:* to-hit modifier equal to the caster’s spell attack modifier, Reach 5 feet, one target. *Hit:* 7 (2d6) bludgeoning, piercing, or slashing damage, whichever is most appropriate.
• The shadow monster can make two attacks, or three attacks if you cast this spell with an 8th-level spell slot. • The shadow monster's speed increases to 60 feet if you cast this spell with a 6th-level or higher spell slot, or 100 feet if you cast it with 8th-level or higher spell slot. • The shadow monster's AC increases to 14 plus your proficiency bonus if you cast this spell with a 6th-level or higher spell slot, or to 16 if you cast this spell with an 8th-level or higher spell slot. • The shadow monster can use one of its melee attacks as a ranged attack, with a range of 60/120 feet, provided that the monster on which it is based normally has a ranged attack. The damage inflicted remains the same. • The shadow monster is resistant to one of the following damage types: acid, cold, fire, lightning, or thunder. If you cast this spell with a 6th-level or higher spell slot, it gains resistance to two of those damage types. If you cast it with an 8th-level or higher spell slot, it gains resistance to three of those damage types. \pagebreakNum • If you cast this spell with a 6th-level or higher spell slot, the shadow monster gains a fly speed of 60 feet. If you cast it with an 8th-level or higher spell slot, it gains a fly speed of 100 feet. • If you cast this spell with a 6th-level or higher spell slot, the shadow monster has advantage on saving throws against spells and other magical effects.