

Fell Gnomes
The fell gnomes are a race of gnomes known for their cloning abilities. Generally, while they are a formidable opponents and very clever, they do not possess the likes of booksmarts. And while they are very lighthearted in spite of their dark origins, and good, though tainted by the Shadowfell, they are also very greedy and long for jewels and gold. They are very hairy for gnomes, and are easily insulted. They prefer the color red and love cats, and jump at any opportunity to pet tabaxis. They are extremely good at digging and can do so very fast. It could be that a meepo drops anything it was doing before, if it thinks there are jewels or gold in the ground.
- "They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts." - Meepo
Gnome Traits
Your gnome character has certain characteristics in common with all other gnomes.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Alignment. Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Fell Gnome
As a fell gnome, your race have survived through the ages in the underdark, though your origins lie in the Shadowfell, the dark twisted mirror plane of shadows and the Raven Queen, where the fell gnomes housed in the depths of Skull Mountain.
It is a mystery how they arrived in Toril, but it is assumed they dug so deep in the Shadowfell that they fell through an ancient portal and landed in the Underdark. They are distantly related to the Svirfneblin, though they are more chaotic in nature.
Fell Gnome Traits
Fell Gnomes are very peculiar, as they duplicate themselves shortly before completely maturing. This can happen up to four times in their life. Additionally, to the humour of those speaking with fell gnomes, they believe that their own race will duplicate so much that the world will die through fell gnome overpopulation and starvation.
Ability Score Increase. Your Dexterity score increases by 1, and your Constitution score increases by 1.
Dig. Fell gnomes are swift underground, and can dig with their claw-like fingers, but they are not especially fast overground due to their small stumpy legs. You have a digging speed of 40 feet, and your walking speed is reduced by 5 feet.
Fell Gnome Shadow. Fell gnomes have the natural ability to control their own shadows, and can make a duplicate of themselves, which stays until its or your hit points are reduce to 0. It has the stat block of the fell gnome shadow shown below. You can spawn it as an action, and you can spawn a fell gnome shadow twice per long rest.
It shares your personality traits, ideals, bonds, flaws and alignment.
You as the player control the entity, and its turn starts directly after yours. While you have spawned a fell gnome shadow, you cannot cast conjuration spells, as the fell gnome shadows sap your energy. You also cannot use the extra attack feature while you have summoned a fell gnome shadow for the same reason.
Additionally, when an ally within 30 feet that you can see would take damage, you can use your reaction to send one fell gnome shadow take the full damage instead. That fell gnome shadow then disappears.
At 10th level, you can summon two more additional fell gnome shadows per long rest, but only two at once.
Fell Gnome Shadow
Medium Undead, neutral
- Armor Class 12
- Hit Points 16(3d8 + 8)
- Speed 40ft.
STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
- Skills Stealth +4 (+6 in dim light or darkness)
- Damage Vulnerabilities radiant
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities necrotic, poison
- Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses Darkvision 60ft., passive perception 10
- Languages ---
- Challenge 1/2 (100 XP)
Amorphous. The Shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks and saving throws.
Actions
Strength Drain. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 9 (2d6 + 2) necrotic damage. Once in its life time, this attack reduces the target's strength score by 1d4.