##### This is a Monk subclass, a Tradition, for use with the Dungeons & Dragons Fifth Edition RPG ruleset.
##### To use this subclass you must, at least, be familiar with, if not own a copy of, the Dungeons & Dragons Player’s Handbook from Wizards of the Coast.
## by Eran "Sabre Runner" Arbel
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#### Sacred Fists Spellcasting Table
| Level | Cantrips Known | Spells Known | 1st Level Spell Slots | 2nd Level Spell Slots| 3rd Level Spell Slots |
|:--:|:--:|:--:|:--:|:--:|:--:|
| 3rd | 3 | 4 | 2 | - | - |
| 7th | 3 | 5 | 3 | - | - |
| 11th | 3 | 7 | 4 | 2 | - |
| 15th | 4 | 8 | 4 | 3 | - |
| 19th | 4 | 10 | 4 | 3 | 2 |
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### Wholeness of Body
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
### Improved Flurry of Blows
Starting at 11th level, whenever you use your Flurry of Blows feature, you can substitute a ranged attack with Darts or any light melee weapon with the Thrown property for any of your unarmed strikes granted by this feature. Such attacks do not benefit from your Sacred Fist Technique feature.
### Quivering Palm
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.
### Supernatural Self
At 20th level, your divine devotion and training in martial combat has reached supernatural levels. Your Dexterity and Wisdom Scores increase by 2. Your maximum for these scores is now 22.
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## Analysis Explained
### Here is the reasoning behind this subclass
1. According to his Deflect Missiles, Slow Fall and Wholeness of Body features, Hlam is a 20th level monk.
2. However, his stats are way exaggerated, even for 20th level, and, at the same time, his proficiency bonus is only +5. I’m guessing it was smoothed out for his role as an NPC.
3. I decided to roll that back a bit and consider him a full 20th level Monk who got his hands on, at least, one Manual of Quickness of Action and one Tome of Understanding.
4. Despite the conflicting and obviously not balanced features, I tried to smooth it out as much as I could to fit the structure of standard Monk advancement, so I won’t have to build an entirely new class. Meaning, I assumed he will have a +6 proficiency bonus and that the Dexterity and Wisdom attributes were exaggerated and maybe enhanced by a Manual/Tome.
5. According to his spell caster level, he is a quarter (1/4) caster. Which is a first for D&D 5E. I started him off at level 3 so it will be thematic and he won’t have to wait to level 20 to get his final caster level.
6. The main assumption of the Monk class application is that the designers disregarded Ki in order to not overburden the GM. Ki would explain why his Multiattack is weird, his quick step and unarmed strike legendary actions as well as other things. In order to keep it to a simple monk, I assumed Ki exists and functions as normal.
### Level by Level
7. So, first two levels are as normal and level 3 changed, as his Open Hand Technique is different. He makes someone drop items and not pushing them and he has no ‘no reactions’ options. I considered his stun option as a replacement for stunning strike so I ignored it. Getting Cleric spells balances it out if not outpaces it. Deflect Missiles work as normal.
8. Levels 4 and 5 are as normal and Level 6 grants the regular Wholeness of Body
9. At level 7, evasion works as normal. However, according to Hlam’s stats, he dosen’t have Stillness of Mind but straight out immunity to Charmed and Frightened. I also assumed this was done for simplicity and ease of use and just left it as it is.
10. Level 8, 9 and 10 are as normal. The unarmoured movement improvement isn’t mentioned in Hlam’s stat block but I’m not touching that. And Purity of Body is clearly evident from his stats.
11. At level 11, there is no Tranquility. But he does get another spellcasting level and this is a good place to integrate his improved Flurry. Also, because I think it’s something monks should have been able to do from the beginning.
12. Levels 12 and 13 are as normal. Level 14’s Diamond Soul is not evident in Hlam’s stats but, as a basic Monk feature, I believe it was left out to keep him simple so it stays.
13. Level 15 and 16 as normal. Hlam’s Quivering Palm is different but I believe it was made this way to simplify his NPC stat block. So I kept it as is.
14. At level 18, it seems that Empty Body was simplified into a kind of Hidden Step used as a Legendary action. I decided to leave it as is, as it’s a basic Monk feature.
15. Level 19 is as normal. And level 20, just to explain his stats, and also because Monk’s Capstone is kind of disappointing, I added a Barbarian-like feature.