Cyberpunk 5E: Rogue

by Iriazi

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Ghost

Ghosts operate in the shadows and are often found carrying out jobs involving infiltration, espionage, and deep dives into the neuralnet. Able to effortlessly cover their tracks and hide themselves from prying eyes, these rogues are often known only through rumors outside of the criminal circles and corporate boards that they do work for.

Ghost Features
Rogue Level Feature
3rd Tools of the Trade, XV-01 Drone
9th Adaptive Camouflage
13th Find Weakness
17th Exploit Weakness

Tools of the Trade

When you choose this archetype at 3rd level, you gain proficiency with Hacker's Tools and you gain an integrated set of breacher's tools. This set includes an input jack and several wires that allow you to interface with electronics. It is also pairs with a low frequency wireless transmitter, allowing you to access systems that have wireless capabilities while you are within 30 feet of them.

Additionally, you can now use your breacher's tools and interface with a computer system as a cunning action.

XV-01 Drone

Starting at 3rd level, you also gain access to a drone that becomes linked to you. The XV-01 drone is a tiny drone that you are able to easily command. The drone has an AC of 12, hit points equal to 10 + your rogue level, and a fly speed of 30 feet. It has an integrated set of breacher's tools and is able to remotely access systems within 15 feet of it. While the drone is not interfacing with a computer system, it remains invisible.

As an action, you can attempt to hack a computer system using your drone as long as the drone is within 15 feet of the system and within 60 feet of you. While attempting to hack a system through your drone, you are deaf and blind with regard to your own senses.

Adaptive Camouflage

At 9th level, your drone is able to provide you with a limited projected camouflage. While you drone is within 10 feet of you, you can become invisible. This invisibility lasts until the start of your next turn, or until you deal sneak attack damage to a creature or object. Once you use this feature, you can't use it again until you finish a short rest.

Find Weakness

At 13th level, your drone is able to disorient creatures. As a bonus action on your turn, you can designate a creature within 5 feet of the drone. Doing so gives you advantage on attack rolls against that creature until the end of the turn.

Exploit Weakness

At 17th level, you have mastered the art of exploiting your enemy's weaknesses. Whenever you deal sneak attack damage to a creature, if the attack roll had advantage, you         deal an additional 3d6 damage.

      Additionally, while attempting to hack a system through    your drone, you have advantage on the initial Hacking   check made to breach the system's defenses.

Operator

Operators are highly trained commandos that work within small units to achieve objectives often thought of as impossible. These rogues are masters of engaging enemies in creative and unconventional ways.

Operator Features
Rogue Level Feature
3rd Merciless Efficiency, Skirmisher
9th Superior Positioning
13th Quick Strikes
17th Devastating Force

Merciless Efficiency

When you choose this archetype at 3rd level, you begin to operate with quick and efficient force. When you deal sneak attack damage to a creature, you can choose to reroll up to 2 of the dice if the target is at least 10 feet away from you. You must use the new rolls for these dice.

Skirmisher

Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.

Superior Positioning

At 9th level, you are able to better use your positioning to
your benefit. As long as your attacks are not at
disadvantage, they benefit from your Sneak Attack as
long as there is one allied creature that is not
incapacitated within 5 feet of you.

Quick Strikes

At 13th level, you move through the battlefield with unmatched speed and efficiency. Your walking speed increases by 10 feet. If you have a climbing
or swimming speed, this increase applies
to that speed as well.

Additionally, when you move, attacks you
make gain a +1 bonus for every 10 feet you
moved, to a maximum bonus of +3. This bonus lasts until the end of the turn.

Devastating Force

Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than
once in a turn.

Runner

Runners are masterful drivers. Able to navigate the city streets with unmatched speed and handling. They make excellent get away drivers, or leaders of convoys through dangerous parts of the city.

Runner Features
Rogue Level Feature
3rd Born to Drive, Drive By
9th Defensive Maneuvers
13th Mobile Assault
17th King of the Road

Born to Drive

When you choose this archetype at 3rd level, you gain proficiency with Vehicles (Land) and Mechanic's Tools. Additionally, when you take a Drive action and are in control of your vehicle, you can perform one of the following maneuvers.

Burn Rubber: You push the vehicle to its limit to go as fast as possible. Your vehicle’s speed is doubled until the end of your turn.

Dodge and Weave: Your ability to duck through traffic in cities and on busy highways is unparalleled. Your
vehicle can travel through heavy traffic without
a movement penalty this turn.

Tight Squeeze: Even when the road in front of
you is blocked off, you always seem to make it to
your destination. Until the end of your turn, your
vehicle is capable of the most astonishing stunts in order to traverse obstacles. You gain advantage on any roll associated with the stunt.

Drive By

Starting at 3rd level, you still able to engage in a fight even when driving at top speeds. When you take a Drive
action on your turn, you can make one additional
attack as a bonus action.

Defensive Maneuvers

At 9th level, you are able to keep you vehicles out of harms way while still driving at breakneck speeds. When you perform one of the maneuvers granted by your Born to Drive feature, the vehicle you are driving gains a +2 bonus to its AC.

Mobile Assault

At 13th level, you have learned how to inflict devastating damage with vehicles you drive. Attacks you make with your vehicle can benefit from your Sneak Attack as long as they are not made at disadvantage.

King of the Road

At 17th level, you have become an unmatched master of the road. If you lose control of a vehicle you are driving, you can regain control of that vehicle using a Bonus Action and expending 5 feet of the vehicle's movement.

Additionally, when you take a Drive action on your turn, you can take one additional action. You can use this feature a number of times equal to your Dexterity modifier (minimum of 1). You regain all expended uses when you finish a long rest.